Nuclear Winter
Old 04-20-2010, 12:36 PM   #1
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During a discussion earlier about the current state of kingdoms and the plex competition, an idea struck me: kingdom decay.

This is generally the same idea as having a KD with insufficient assets. If it is not walked, or 'maintained,' in a specific amount of time, it will begin to decay.
-The kingdom must be walked by the King.
-Ideas for a timeline would be once a week or once a month.
-Once decay sets in it continues, possibly daily.
-Decay could include forts, armies, and/or runes.

This could help clear up some space for new plex holders, as banned char plexes and inactive players' may not lose their plex, but they could be substantially weakened for nuking. And seeing as how the major plex holders would be busy trying to keep their own plexes maintained, they would be too busy to work on expansion and maintaining more KDs.

Just throwing the idea out there... S1 flamed it all to hell lol but some feedback would be nice.
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Old 04-20-2010, 12:46 PM   #2
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I think it's a great idea, but then again I'm not a toon whore so I wouldn't see any problems with it. I own 1 toon, and 1 plex. 30 mins to bezz it, like 10 mins to walk. no biggie.

I can see all the toon whores and major plex holders crying over this though. They'd have to stop being so lazy. Well boys, if you cant handle having that many toons.......

tbh I can't see this effecting them though, they just have to let someone have access to their toons and they can still be as lazy as they want.
Its a wonderful idea to clear out banned toons kds though, would have saved a bunch of gold on my end XD
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Old 04-21-2010, 12:07 AM   #3
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125haste 1k kingdoms... once a week? minor nuisance. This would hurt the sose players that play few hours a week more than the major plex holders that are online every day... Epecially the sose newb who has bunch of 14x22 with a 6x4 L shaped plex lol

If you are against banned char kingdoms I already made a good proposal: http://forums.nodiatis.com/forums/ga...-kingdoms.html
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Old 04-21-2010, 03:51 PM   #4
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and there is already kingdom decay, just not as fast as you like o
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Old 04-26-2010, 03:03 AM   #5
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no kingdom decay for built kingdoms
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Old 04-26-2010, 09:07 AM   #6
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Roll back to when kings had to embezzle their own kingdoms. Eliminate the LoD and replace the delegated embezzling feature of the scepter with some other, individual, benefit like greater rune defense or more mez and void resistance. Games nerf items all the time and people complain but most adapt and still keep playing. I'd also eliminate the ability of kingdom interest to accru for 48 hours and make it 24 hours for all players, regardless of upgrades. Force kings out of management and into production and make harvesting gold from large complexes the challenge it should be.
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Old 04-26-2010, 12:26 PM   #7
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Just a couple points. To the OP:

1. There is no need to empty space IMO. Both servers have plenty of empty kingdoms. Hell and heaven particularly on s1 have a good amount of room, and all planes but surface on s2 also have plenty of room, unless you want to build a big plex. If you want to build a major plex then you have to spend the time and gold building it and nuking or buying what's in your path. Inactive and banned plexes aren't actively defended and so aren't hard to nuke.

2. Plex holders could resort to char sharing with trusted players like the old days (AFAIK, sharing is not punished unless trouble arises with one of the persons involved), excluding newer/unknown ones whenever possible. The bezzler would then just bez the plex with the king char and do both things at the same time. The timeline would make a big impact on the whole change but there will always be a workaround (too short timeline = no use for combos; 48 hour timeline = no need to do any extra work -run while you bez-; medium-long timeleine = symbolic).

To Jimcav:
1. Eliminating lod removes the ability of newish players to bez for others essentially removing the fastest way of making gold and progress for them. As pointed above, in the cases where there is major trust, holders will possibly let people on their chars to bez (like the old days). Doing a 96 hour bez costs less than hiring bezzlers and gives less headaches, and without using /pe you can be more flexible with bez times (ie if you wanna bez an hour early the next time, with /pe you have to plan ahead because you can't bez until trs hits 2b).

2. Removing 48 hour combo would mean that bezzlers do extra work, or that kds have to be walked inbetween bezzles. Walking is significantly faster than bezzling if you know how to do it well; without hotkeys, I can personally run over 12k per hour. Keep in mind that you can have a 200 hour bez if you want, as long as you walk every 24 hours, but of course with diminishing returns as intervals go higher.

Last edited by Grenth; 04-26-2010 at 12:27 PM.. Reason: Formatting
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Old 04-27-2010, 11:21 PM   #8
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Having 6+ chars is a benefit you have then. Normal, intelligent people aren't throwing down that kind of insane money. Also I'd love to know how you manage that because WITH hotkeys at FULL speed on a business line, I manage 2k in 31minutes hitting the arrows without pause. Don't know how you can hit 12k in a single hour... that's 5min per plex?
Or are you running a server program like Spencer?
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Old 04-28-2010, 12:05 PM   #9
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6+ chars? I was talking of running, not bezzling. A char can do 4000 actions per hour. If properly planned you can do up to 8000 actions in a row before you hit the limit. Using 2 chars all you have to do is hit alt tab and enter over and over to run kds, or have the 2 windows up and use hotkeys, or with mouse clicks if you position the windows in an effective manner. Don't use the map arrows; instead use the action menu and change graphic window to manual updating. Alternatively you can do 7 row or 4 row running with 1 char and you may get similar speed results.
Additionally, 6 sos chars (which is enough to run and bez with) cost less than what you have invested in this game so I don't really understand why you call it dumb to have them.
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Old 04-28-2010, 09:45 PM   #10
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Who doesnt have 6 chars?

oh forgot, the newbs who wants to complain rwk is to hard/unfair.

Does the person who bought 1 lemonade stand make as much as the person who bought six? Buy the 6, be happy with 1, or get out of the business.

Rwk is an economical game, if you dont like the way economies work then maybe you should go play 2nd life.
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Old 04-29-2010, 05:47 PM   #11
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There is no economical benefit to RWK anymore. Maybe when people actually played and the economy was a viable, working thing. Now however SoSe chars sell for -spit- and gold is literally worthless.

Also a lemonade stand has almost a 100% likelihood in paying for itself. An RWK char has a 99% chance of being a complete waste of time and money(in terms of resale value).

RWK reminds me of a car lot. You can spend a TON on a NEW char and it immediately is worth less than 25% of what you paid. Or you can buy a USED car and hope to god you can manage to MAYBE make your money back(less the time you blow making it better).

In the old days, this game was a profit monger. Been there, done it.
Now? No.
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Old 05-01-2010, 11:55 AM   #12
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Online games are for fun, not as a source of income. Unless ofcourse, you're the Administrator.
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Old 05-03-2010, 10:07 AM   #13
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You could always just play for the fun of it, that's generally what the designers have in mind. All games are fundamentally a waste of time, it's what makes them games instead of jobs. I don't believe I've ever seen one advertised as offering a way to earn profits, or presented as a great investment opportunity. They all seem to be pitched on their entertainment value.

If you are looking for a way to make money you probably should spend your RWK time working IRL on some career that pays a regular wage, offers benefits and has some opportunities for advancement. Or play the market, it has tremendous potential for profitability while offering a wild ride with thrills, pathos, and euphoria. Sometimes all in the same day Criticizing a game's design as being unprofitable for players is probably a non-starter for convincing the developer to make changes.

Quote:
Originally Posted by Sarion
There is no economical benefit to RWK anymore. Maybe when people actually played and the economy was a viable, working thing. Now however SoSe chars sell for -spit- and gold is literally worthless.

Also a lemonade stand has almost a 100% likelihood in paying for itself. An RWK char has a 99% chance of being a complete waste of time and money(in terms of resale value).

RWK reminds me of a car lot. You can spend a TON on a NEW char and it immediately is worth less than 25% of what you paid. Or you can buy a USED car and hope to god you can manage to MAYBE make your money back(less the time you blow making it better).

In the old days, this game was a profit monger. Been there, done it.
Now? No.
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Old 05-03-2010, 02:41 PM   #14
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I really dont get that, you complain the game is too expensive and needs to be easier, then you complain that SoSe's are selling for squat... One would think you know when to buy then?
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Old 05-05-2010, 04:41 AM   #15
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Haha, I missed that.. Good point Brian xD
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