Possible KD ideas
Old 02-17-2010, 08:52 PM   #1
cagedangel
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Default Possible KD ideas

1. Take away interest corruption until 2k kds
2. Take away profit nuking until 2.4k kds

Plex award is not until 2.5k kds anyway. So this shouldn’t change things too much

3. Make Tectons more effective the wider the gap between the 2 kings at war are on 1k plus list
4. Make stones less effective the wider the gap between the 2 kings at war on the 1k plus list

The way I see it working is that a new char with a 1k plex could tect a char with 2k kds the tect would effect the bigger plex holder by an addition 15% or so, 3k kds at 30% or so, more damage during the attacks. This would allow bigger clans to hold more and expand as they want to fully enjoy the game and at the same time new chars with some gold could take a plex provided no one is on line.

In the same way make stoning weaker for the bigger plexes this would make a new SoSes gold much more valuable then large plex holders gold as more would be needed for large plex holders to defend and wage war. And less for the average new comer.

I don’t know that I like this but it may be a good idea to make the tectons weaker for the big plexes too. Would make us burn more gold waging war and expanding but that is what the end goal is right to burn up gold.

I don’t know if these changes will work but it seems like it might be more fun for all players and maybe a bit more long term than increasing corruption

I do see that nuke mules are obviously the answer to get around a lot of this but still allowing new players to attack more aggressively should prove better update then slowing the growth of ubers

Any feedback positive, negative or neutral. We all want RWK to be the best game it can be.
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Old 02-17-2010, 08:56 PM   #2
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The more gold burning involved the more I like it. Nuke mules ARE a huge problem though, not sure how to work around that.
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Old 02-17-2010, 09:08 PM   #3
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one and two might be ok but i would lower it a little:

1. could be 1,500 kds
2. could be 2,000 kds

3 and 4 would not work because people would always nuke from their mule then. maybe make it IP based? but idk how that would work.

Last edited by stud; 02-17-2010 at 09:11 PM..
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Old 02-17-2010, 09:11 PM   #4
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nukeing from a mule would cheat a little of it but holding the bigger plex should be harder that is my overal idea.
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Old 02-17-2010, 10:02 PM   #5
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What about if you are attacking a kingtom without full treasures (less then 2 bill) then you get an advatage (higher attack value). Then maybe people will not bezzle their walls or the out side kingdoms of their plexes. it might lower the amount of gold on the server.
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Old 02-18-2010, 07:00 PM   #6
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People would just build the same way they did when having over 5 runes caused coruption, build a large wall of 100's and **** inside.
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Old 02-23-2010, 02:35 PM   #7
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"one and two might be ok but i would lower it a little:

1. could be 1,500 kds
2. could be 2,000 kds

3 and 4 would not work because people would always nuke from their mule then. maybe make it IP based? but idk how that would work. "

i think we should treat it like acumen, if you have an extra nuke char its your advantage for putting more into the game.
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