Bring Back Monks
Old 12-07-2009, 02:41 PM   #1
Sarion
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Default Bring Back Monks

So I've heard Monks were overpowered, so other classes were boosted. The problem is that they were boosted so much that monks are completely worthless now it seems.

For being the -hardest- class in the game to make good, it seems unfair they are not at least on equal ground(if not higher) than the easier classes.

Suggestions:

Add a Monk relic for Cnt similar to Brain Swell/Shirt Ripper.
All other classes benefit from Demo and Earthen, monk ONLY Benefit from Crystal/Shadow or all the way down to DCC/DRO. Now factor in that boost PLUS a relic that DOUBLES their primary stat(or even the Supers, which offer massive boosts). Monks have DotB, or DD's(which all classes have).

Add a Monk Warder/Squire Minion/Familiar item.
As it stands Fighters get Coif(4x Dex) Casters get Cloak(4x Cnc). Now add in the easy to obtain Warder(50x Str, 3x Dex) and Minion(25x Ntl, 2x Cnc) or the Beast Drop Squire(100x Str, 5x Dex, 20% Resist) and Familiar (50x Ntl, 3x Cnc, and 10% Resist) and Monks get... Fists. Which offer a "modded" +30 MD which is worthless overall.
Monks NEED at -least- a Beast item available with a Cnt and Agi modifier, Resist would be nice too.

Those are just 2 major things that really harm Monks and would make them at least somewhat competitive.
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Old 12-12-2009, 04:41 PM   #2
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People complain vamps are useless, which isnt always true. as proved by someone i was messing round with(duelling) earlier today, its just how you suit a char and how WELL suited and how well suited your opponent is, also it depends on experience. Yeah monks suck a bit, but work with it, im working on one right now, just cause i can =) monks being a little worse off isnt the worst problem in rwk right now
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Old 12-13-2009, 01:14 AM   #3
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I'm making one as well. While we get screwed relic and gearwise, the char itself is a lot of fun and excitement
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Old 12-17-2009, 04:34 AM   #4
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Come on Jeff! We all know Monks need a hand up!
I mean class bonuses alone show that.

Master Fighter/Caster classes get the Famaliar/Squire items.
Blood Tyrant(1T gold...) gets Fangs for 10x beast damage.
Theurgist gets the Theurg Orb.
Archer gets APoS and Archer's Aid.
Monks get wimpy resists.

SoSe:

Archers get boost to DT and higher Arrows and Dodge.
Armsman/Magicians get 75% chance at double attack.
Blood Letters get another 10x damage boost and 10% resists.
Theurgs get 50% chance at double cast, 5x damage, and 10% resists.
Monks get.... Dodge and 10% resist.

So no relic, no bonus from Demonic/Earthen, no Familiar/Squire, no SoSe bonus worth the time/money....

The game is fun still, but this is a MASSIVE imbalance that really does need attention, aging game or not.
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Old 12-18-2009, 03:22 PM   #5
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Last edited by Northern Silence; 12-18-2009 at 04:55 PM..
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