I don't know if this is what Eldriken was getting at interms of the suggestion for a faster derune/detrs command... But say you are profit nuking (you aren't above 1500) and someone else is following you who isn't above 1500 takes the kingdom you just nuked for profit before you could redo militaries all the runes would disappear. The fast command to send all runes/trs would be useful to use before you move on to make it harder for someone to foil your profit nuke.
As for the corruption thing my stab at what he was talking about is even if you can't be profit nuke (below 1500) you are still having corruption applied to your kingdoms, your nuking capabilities (military effectiveness), and so forth. Since corruption's main goal was to slow down people's capability to grow faster / expand through seeding, walking up armies/forts and huge incomes he is suggesting that the possibility to be profit nuked (higher than 1500) makes you more favorable to be nuked and thereby should have the effect of slowing expanding progess without building kingdoms that are stronger out the gate.
Luckily with the new unlimited actions on tect / stone hour to derune and detrs won't count against you hourly else that would really suck... Nuke for most of the hour and find you can't derune/trs till the following hour or even add militaries (all actions) and now your profit nuke kingdoms are open game to the reapers (assuming you hit the max).
I'd be wary about having a super fast way for anyone to derune / trs as they could just move almost all their assets in few clicks of a button to avoid being profit nuked, having to defend, or stoning. I mean granted you can derune runes fairly quickly if you have access to DA command but then again you have to invest to get that command. If there was such an inclusion of a command I would highly recommend it making it a scepter command or D*D combo command.
As for making assets go to 0 to hurt a player / punish so they have to spend more to rebuild as someone pointed out you can already do that. Just Tect, beseige, and treb the crap out of the kingdom fully before taking with other military. I mean if the person really wants to take back the kingdom and repair it you have already caused damage to military, forts, took trs, and runes. You could always make a spike, max fort, army it, rune it so it costs them more to take back.
I'm thinking if the admins wanted this to happen fairly easily... They would just make all banned kingdoms go to nobody, zero assets, runes, trs, and pops. Then they would say when a kingdom is conquered all assets go to 0 anyways but trs and runes. However, that is not the case at least for now. Plus to boot they would have made the penalty much higher for having kingdoms over 5k instead of what is it 1% decay for every 5k over that or something? They would have made it like 5k+ = 10% decay when walked, starting at 1500 every 175 kingdoms is 0.5 % decay or something to that effect.
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