Corruption on Nuking.
Old 06-29-2008, 10:33 PM   #1
Eldriken
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Default Corruption on Nuking.

It would be really sweet getting rid of corruptions negative effects on nuking. I have 11% corruption, 1300 kingdoms, and no plex. Maybe remove corruption now that the profit nuking is enough of a tax. I'll be sure to help that out.

Or

Maybe an update like I read somewhere to put in a feature to allow a command that would let you pass a kingdom to Nobody transfer all runes to a set bank and drain the treasury to 0. Would only be better if it emptied the assets to 0 to make the person who was nuked spend more to rebuild.

Or

I saw a suggestion about allowing a command to save selected kingdoms and turn on a option to let the others assets drop much like the very large plexs now losing 1% every time they are walked or maybe a higher setting letting them go to 0 as if you owned 500,000 kingdoms as soon as they are walked.

Also

I would like to say thank you for the profit nuke update.

Last edited by Eldriken; 06-29-2008 at 10:41 PM..
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Old 07-01-2008, 04:51 PM   #2
Lakhnerth Parabol
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Removing corruption is all right but then you get back to people having megaplexes and they'll never fall.

A quicker way to remove assets from nuking or even from kds you're moving sounds awesome

Last one: what?
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Old 07-02-2008, 01:27 AM   #3
Macca123
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If you want to remove assets from the kd then trb them. You shouldn't automatically be able to remove assets that people have paid for. If you don't want other people to have them, you take the kds, or just trb them down so there's none left.
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Old 07-02-2008, 11:28 AM   #4
Lakhnerth Parabol
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Who the hell cares who the assets belonged to when the kingdom is in your possession now?

That argument is silly.
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Old 07-02-2008, 12:52 PM   #5
Eyemredy
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Would you learn to read before you post LP?
You're subpar IQ posts are driving me mental.
He said remove corruption from nuking, meaning that there are no negative's to nuking while corruption is present. The arguement about assets isn't silly if you actually ****ing paid any attention. Why would I nuke someone and let them rebuild cheaper than if I spent maybe, 2 hours of attacks trebbing all assets down.
Lurk more noob.
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Old 07-02-2008, 04:22 PM   #6
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*giggles* i think its hilarious you have the balls to call LP a noob.

Quote:
Originally Posted by Eldriken
It would be really sweet getting rid of corruptions negative effects on nuking. I have 11% corruption, 1300 kingdoms, and no plex. Maybe remove corruption now that the profit nuking is enough of a tax. I'll be sure to help that out.
and Eyemredy, make sure YOU read before you post. highlighted is exactly where Eldriken said to remove corruption.
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Old 07-02-2008, 08:40 PM   #7
Lakhnerth Parabol
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"You're" a hypocrite Eyemredy.

I ask once again that you keep the focus on the topic at hand.

I'm for removing corruption if nuking gets even better updates. At this point megaplexes are still possible specifically with the amount of money that's behind them. Corruption is the current buffer. That includes nuking corruption.

Why you're whining about the nuking corruption and the fact they can "rebuild cheaper" (out of your ****ing head) I have no idea. It's cake to eliminate corruption right now.

Get constructive sooner than later.
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Old 07-02-2008, 09:58 PM   #8
Jeffrey
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If you are going to profit nuke, dont be so lazy. Just derune/trs and pass to nobody and then you wont have to worry about negative corruption effects.
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Old 07-02-2008, 10:44 PM   #9
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I don't know if this is what Eldriken was getting at interms of the suggestion for a faster derune/detrs command... But say you are profit nuking (you aren't above 1500) and someone else is following you who isn't above 1500 takes the kingdom you just nuked for profit before you could redo militaries all the runes would disappear. The fast command to send all runes/trs would be useful to use before you move on to make it harder for someone to foil your profit nuke.

As for the corruption thing my stab at what he was talking about is even if you can't be profit nuke (below 1500) you are still having corruption applied to your kingdoms, your nuking capabilities (military effectiveness), and so forth. Since corruption's main goal was to slow down people's capability to grow faster / expand through seeding, walking up armies/forts and huge incomes he is suggesting that the possibility to be profit nuked (higher than 1500) makes you more favorable to be nuked and thereby should have the effect of slowing expanding progess without building kingdoms that are stronger out the gate.

Luckily with the new unlimited actions on tect / stone hour to derune and detrs won't count against you hourly else that would really suck... Nuke for most of the hour and find you can't derune/trs till the following hour or even add militaries (all actions) and now your profit nuke kingdoms are open game to the reapers (assuming you hit the max).

I'd be wary about having a super fast way for anyone to derune / trs as they could just move almost all their assets in few clicks of a button to avoid being profit nuked, having to defend, or stoning. I mean granted you can derune runes fairly quickly if you have access to DA command but then again you have to invest to get that command. If there was such an inclusion of a command I would highly recommend it making it a scepter command or D*D combo command.

As for making assets go to 0 to hurt a player / punish so they have to spend more to rebuild as someone pointed out you can already do that. Just Tect, beseige, and treb the crap out of the kingdom fully before taking with other military. I mean if the person really wants to take back the kingdom and repair it you have already caused damage to military, forts, took trs, and runes. You could always make a spike, max fort, army it, rune it so it costs them more to take back.

I'm thinking if the admins wanted this to happen fairly easily... They would just make all banned kingdoms go to nobody, zero assets, runes, trs, and pops. Then they would say when a kingdom is conquered all assets go to 0 anyways but trs and runes. However, that is not the case at least for now. Plus to boot they would have made the penalty much higher for having kingdoms over 5k instead of what is it 1% decay for every 5k over that or something? They would have made it like 5k+ = 10% decay when walked, starting at 1500 every 175 kingdoms is 0.5 % decay or something to that effect.
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