Old 06-28-2008, 09:00 PM   #41
avani
Guest
 
Posts: n/a
Default

Just wondering, what was the reason this update was implemented? i doubt someone bezzling 8k kd per hour really gain an unfair advantage over someone else, especially considering plex will get smaller if you need 1 char per 1500 kd. Not to mention that if someone want to do profit nuking as you announced, well, he need to take the highest amount of kd possible in an hour to use his tect efficiently, with that update it pretty much screw up any good nuker.
 

Old 06-28-2008, 09:07 PM   #42
Crab Defiler
 
Jimcav's Avatar
 
Jimcav is offline
Join Date: May 2008
Posts: 72
Default

Quote:
Originally Posted by Ehlmaris!
By dual computer bezz setup, I mean having two computers set up right next to each other. They would be connected via the same LAN, each assigned a different IP by the network. Log on two different characters, set both into position, and at hour change, start bezzling.

If you have enough space, theoretically you could do a four computer setup, given that your feet are dexterous enough. :P
If you're sharing the connection through a conventional residential gateway all the computers, and so all the characters you have them logged into, will have the same Internet IP address, the one assigned to the your router by your ISP. The different LAN IP address given each computer by your router (typically something like 192.168.1.x) is not seen by other computers on the Internet. If you use a utility to check the actual web IP for each computer you will find they all get the same WAN address with only the LAN address being different. In a setup like that all the actions by all the computers will appear as one IP source to the RWK server, which might cause you some problems with the action limit if it's based on IP rather than character ID.
 

Old 06-28-2008, 09:10 PM   #43
Macca123
Guest
 
Posts: n/a
Default

Jeff had now said that it's 4k actions per char per hour. Which means those with a few characters should still be able to bezz. However, nuking and defending are still going to be majorly inhibited.
 

Old 06-28-2008, 09:25 PM   #44
Ehlmaris
Guest
 
Posts: n/a
Default

So Jeff, since it is per character, is it illegal to simply change characters halfway through the hour to keep bezzling? Or just frowned upon?

And Jim... thanks for the enlightenment on that
 

Old 06-28-2008, 09:30 PM   #45
Glorel
Guest
 
Posts: n/a
Default

Ok and about the action counter I suggested first is that going to happen or no?
 

Old 06-28-2008, 09:31 PM   #46
Macca123
Guest
 
Posts: n/a
Default

If it was illegal to do that he would have just made it based on IP anyway.
 

Old 06-28-2008, 09:42 PM   #47
Ehlmaris
Guest
 
Posts: n/a
Default

I imagine that the reason it is per character is due to difficulty in programming such a thing to monitor via IP.
 

Old 06-28-2008, 10:04 PM   #48
ragnarok
Guest
 
Posts: n/a
Default

How the piss can you do 3000 kd in an hour? I am lucky to do 2500 going fast.....
 

Old 06-28-2008, 10:09 PM   #49
Ehlmaris
Guest
 
Posts: n/a
Default

Very carefully?
 

Old 06-28-2008, 10:14 PM   #50
Macca123
Guest
 
Posts: n/a
Default

Well 2500 is still over the limit, and I know people who can do 6k easily and don't macro, have good net or a good ping to the server.
 

Old 06-28-2008, 11:03 PM   #51
ragnarok
Guest
 
Posts: n/a
Default

6000 kds without macroing is 133 kds per minute. I HIGHLY doubt anybody can do that without automatic aide. You would have to have insane reflexes to move the mouse 300 times a minute to bezzle given the distance the mouse has to move. They must have a carved out rut in their desk from moving that fast.
 

Old 06-28-2008, 11:19 PM   #52
Macca123
Guest
 
Posts: n/a
Default

Hardly anyone bezzes without hotkeys, by not macroing I meant something like New Customer posted, full blown macroing, not hotkeys. I'm pretty sure Jeff said somewhere hotkeys are ok as long as they only do one thing and there's no automation involved, everything is trigger by a human action, or something like that.
 

Old 06-28-2008, 11:27 PM   #53
Eyemredy
Guest
 
Posts: n/a
Default

You don't need to move the mouse very far at all to bezz. You just need to /add a character's name that is something like 40 characters or so that it shifts the location of the last / command down so you can manually use the move and the /pe so they are not very far away from each other as shown. Or even 2 window bezzing on one character which is not hard to setup either.

Single window

Or this dual window bezz.

Dual Window

Both ways you're able to see security checks and both ways you're able to bezz over 2.5k an hour without hotkeys.
If you haven't been able to do over 2k kds an hour, idk. Stop failing and get 99 haste on your char or a better internet connection.

Last edited by Eyemredy; 06-28-2008 at 11:36 PM.. Reason: Link failure
 

Old 06-29-2008, 01:53 AM   #54
Gem Pouch Expert
 
Northern Silence's Avatar
 
Northern Silence is offline
Join Date: May 2008
Posts: 380
Send a message via MSN to Northern Silence
Default

Limit should be removed when in aftershock/citidel modes. Withought so it puts a limit on your nuking speed. And with profit nuking back, the faster the better....
__________________
I reject your reality and substitute my own.
http://racewarkingdoms.net S2 forums.
http://stealthyhosting.com 15% off with promo code "rwkplr"
 

Old 06-29-2008, 02:27 AM   #55
Eyemredy
Guest
 
Posts: n/a
Default

How does that resolve anything? Drop 1t gold for unlimited actions in an hour. Because that won't do anything at all. Think about exploits before you post next time.
 

Old 06-29-2008, 05:37 AM   #56
Jerome
Guest
 
Posts: n/a
Default

At what point is dropping a tecton for the cap raised exploitable. You drop a tect, you do a hours kd work like how it was before. only difference is now every single person doing major kd work has to rid the server of 1t an hour to avoid frustration. Most players cant afford to do that anyway.
 

Old 06-29-2008, 05:52 AM   #57
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 321
Default

Quote:
Originally Posted by Northern Silence
Limit should be removed when in aftershock/citidel modes. Withought so it puts a limit on your nuking speed. And with profit nuking back, the faster the better....

Agreed.
 

Old 06-29-2008, 06:06 AM   #58
Jerome
Guest
 
Posts: n/a
Default

One MAJOR flaw in this is does this mean you HAVE to tect orstone to effectivily defend? shouldnt it be under major assualt rather than citadel?
 

Old 06-29-2008, 06:24 AM   #59
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 321
Default

Major assault is a kingdom flag, not a king flag. In either case if you're having to defend with more than 4k actions you'll likely want to be dropping a stone anyways.
 

Old 06-29-2008, 06:33 AM   #60
Macca123
Guest
 
Posts: n/a
Default

Well that is unless you're defending medium rune counts but to make sure they don't get through you're consistently actioning (ie. trying to settle kds) to get updates quick enough that you can respond by rep/fo'ing before the kd is overtaken. I guess people will just have to try to mediate the amount of actions they do.

On another note.. could it be possible to put a /command in to see how many remaining actions for the hour?
 
Closed Thread



All times are GMT -5. The time now is 08:03 PM
Boards live since 05-21-2008