Forge Embezzling
Old 03-19-2020, 04:27 AM   #1
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Default Forge Embezzling

So, with the new quick way of settling forge kds, i think there could also be a quick way to embezzle kds in forge too.

My suggestion is much like the rune keeper way of getting runes out of a kd. Same functionality in forge, but instead of runes, it'll pull the essences from the treasury instead. Costs the same ash as it would for the rune keeper too.
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Old 03-19-2020, 04:34 AM   #2
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Old 03-24-2020, 08:23 PM   #3
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The difference is,
One is a gold sink and the other a gold generator, which one do you think is more likely to be a popular idea to implement to the developer?
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Old 03-24-2020, 10:52 PM   #4
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Quote:
Originally Posted by Gravity
The difference is,
One is a gold sink and the other a gold generator, which one do you think is more likely to be a popular idea to implement to the developer?
I disagree with this comment fundamentally. Forge is not a gold sink, it's 100% a gold generator. 12 kds in forge and you make as much as 1.5k kds elsewhere and the bezzing factor is much simpler and faster than bezzing 1.5k kds.

Now I agree with the idea behind this which I ASSUME is that you disagree withdrawing gold should be easy. I think it should be complicated and painful as ****, if you can make it more difficult better. It's already a super easy way to make gold and though it takes like 5-10 minutes to withdraw like 1 trillion gold per character, that's WAY faster than bezzing 1.5k kds. To bezz that many kingdoms takes on average 15 minutes. You can multibox both and withdrawing gold from forge is still much faster.

TL;DR: Dave stop being a lazy **** and fix your game to my liking
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Old 03-25-2020, 03:24 AM   #5
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Note: my response is based on my understanding of how forge works, not a statement of fact.

Quote:
I disagree with this comment fundamentally. Forge is not a gold sink, it's 100% a gold generator. 12 kds in forge and you make as much as 1.5k kds elsewhere and the bezzing factor is much simpler and faster than bezzing 1.5k kds.
I didn't say forge wasn't a generator, for most... but the new method implemented definitely is a gold sink, even compared to the current method of settling kingdoms. (the small sink being that regardless of at what point the settle happens, the treasure is consumed)

The new mechanic adds an option for rich players to blow huge amounts of gold, quickly for a chance at higher gem rates. You don't see profits for a very long time.

You're talking about the situation where you have 12 kds, where you can recover your investment in 6 months, but since forge already exists, and most people are sitting at that stage already, lets take a stroll a little bit further down the kingdom count path,

*queue music and scene change*
If settling is half as likely each time, the average cost of settling your 16th kingdom is 64T, 17th 128T, 18th 256T,and so on

A single kingdom at 5m trs generates 30b a day, or 900b a month, which means it will take that single kingdom 70 months to be generating profit on your investment.
more than 5 years to make a profit? (on the 16th kingdom)
sounds like a gold sink to me (compared to the alternate suggestion which is to allow us to quickly withdraw our trs)

additionally, using treasures on low kd count, consumes the entire treasure, regardless of if it would settle on the first or 125th or 500th attempt.

even if the player didn't bezz the kingdoms (which means the gold is out of the game)
a kingdom with 20m trs, only earns roughly twice as much as a kingdom with 2m trs,
*end scene*

Note: I don't know if this is the reason why one idea was accepted over the other, just seems more likely that a method with the intention of reducing the gold in circulation, is likely to be accepted over one aimed at increasing gold in circulation


Quote:
Now I agree with the idea behind this which I ASSUME is that you disagree withdrawing gold should be easy. I think it should be complicated and painful as ****

agree with this
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Old 03-25-2020, 10:30 AM   #6
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Quote:
Originally Posted by Gravity
Note: my response is based on my understanding of how forge works, not a statement of fact.



I didn't say forge wasn't a generator, for most... but the new method implemented definitely is a gold sink, even compared to the current method of settling kingdoms. (the small sink being that regardless of at what point the settle happens, the treasure is consumed)

The new mechanic adds an option for rich players to blow huge amounts of gold, quickly for a chance at higher gem rates. You don't see profits for a very long time.

You're talking about the situation where you have 12 kds, where you can recover your investment in 6 months, but since forge already exists, and most people are sitting at that stage already, lets take a stroll a little bit further down the kingdom count path,

*queue music and scene change*
If settling is half as likely each time, the average cost of settling your 16th kingdom is 64T, 17th 128T, 18th 256T,and so on

A single kingdom at 5m trs generates 30b a day, or 900b a month, which means it will take that single kingdom 70 months to be generating profit on your investment.
more than 5 years to make a profit? (on the 16th kingdom)
sounds like a gold sink to me (compared to the alternate suggestion which is to allow us to quickly withdraw our trs)

additionally, using treasures on low kd count, consumes the entire treasure, regardless of if it would settle on the first or 125th or 500th attempt.

even if the player didn't bezz the kingdoms (which means the gold is out of the game)
a kingdom with 20m trs, only earns roughly twice as much as a kingdom with 2m trs,
*end scene*

Note: I don't know if this is the reason why one idea was accepted over the other, just seems more likely that a method with the intention of reducing the gold in circulation, is likely to be accepted over one aimed at increasing gold in circulation





agree with this
At my peak I was making about 35t a day + forge another 15t a day. So in 1 month the amount of gold was negligible overall to get to 12 forge kds. "Established" players - those who buy their way in or Mike O/Ramza who are imo the oldest players consecutively playing, have no problem getting hundreds of trillions so the "gold sink" is meh.

War is the only gold sink
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Old 03-25-2020, 08:49 PM   #7
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I think bezzing out of a forge kingdom is in a healthy spot. It's time consuming and click intensive, and it's multibox limited by both the number of EEoT/GT/ST crafters you have (or alternatively using ash to craft) and/or number of DoD's you have.
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Old 03-26-2020, 10:24 AM   #8
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Quote:
Originally Posted by Vanilla Pker
I think bezzing out of a forge kingdom is in a healthy spot. It's time consuming and click intensive, and it's multibox limited by both the number of EEoT/GT/ST crafters you have (or alternatively using ash to craft) and/or number of DoD's you have.
This is you:

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Old 03-26-2020, 10:27 AM   #9
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Quote:
Originally Posted by Laughing At Noobs
This is you:

How did you get this picture of me, and how dare you be closer to me than 6 feet.

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