Hello
Old 03-13-2020, 02:13 AM   #1
Crab Defiler
 
Peutre is offline
Join Date: Dec 2018
Posts: 52
Default Hello

After clicking submit to settle a 16th forge kingdom over 30,000 times I'm showing signs of carpal tunnel syndrome. I propose the idea of allowing us to trade EEoT, EEoGTs, or EEoSTS, to a new hermit say Settle Hermir/Keeper for an easier way to settle. An EEoT would give you 25 chances at a settle, EEoGT 125 chances and an EEoST 500 chances to settle a forge kd in 1 click! Please help my wrist hurts.
  Reply With Quote

Old 03-13-2020, 02:17 AM   #2
Neophyte
 
Bluemeteor is offline
Join Date: Oct 2019
Posts: 4
Default

got my vote
  Reply With Quote

Old 03-13-2020, 03:44 AM   #3
Rat Slayer
 
Rockin Fangs is offline
Join Date: Jun 2018
Posts: 42
Default

same
  Reply With Quote

Old 03-13-2020, 12:12 PM   #4
Temporarily Suspended
 
Laughing At Noobs is offline
Join Date: May 2018
Location: not cale's rectum
Posts: 140
Default

Shut up and take my money, I'd pay $50 for this
  Reply With Quote

Old 03-13-2020, 12:32 PM   #5
Crab Defiler
 
Peutre is offline
Join Date: Dec 2018
Posts: 52
Default

I think it would be a good gold sink and would help forge fill up so we can unlock our next update.
  Reply With Quote

Old 03-13-2020, 12:44 PM   #6
Temporarily Suspended
 
Laughing At Noobs is offline
Join Date: May 2018
Location: not cale's rectum
Posts: 140
Default

Well at this point I think the concept of a gold sink is well behind us

entire planes are being covered by a select few and there's no incentive to war even since the glorious Team DICKS war.

If you really want a gold sink - my buddy Jeff needs to incentivize war, and de-incentivize plane control. My personal recommendation would be to make it so that if there's more than half of a plane covered - increase corruption by 1% for every 1000 kds above 45k. Or 2%, and that would mean that ALL kds lose assets if a plane is fully covered, or close to it.
  Reply With Quote

Old 03-14-2020, 04:25 PM   #7
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 321
Default

That's a very creative suggestion. Interesting. The problem is it would incentivize nuking any new players who are trying to get a foothold in kingdoms, and you end up with small groups still controlling the entire map, but only populating a smaller portion of it with kingdoms.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote

Old 03-14-2020, 10:36 PM   #8
Neophyte
 
Eldaf is offline
Join Date: Feb 2020
Posts: 6
Default

When I came back recently, I was shocked to see 3/5 planes that had been totally dominated by a few players. I was even more surprised to learn that multi-box bezzling was an allowed thing cause that enabled this to even happen. Otherwise it takes forever to embezzle that many kds.

KD ownership and war is such a fun part of this game. It would be great to revitalize it. Maybe when people wage war, especially under the effects of aftershock, and against non-trivial kingdoms they could have a chance to find random things. Ash, PLAs, Gems if warring in the forge,etc.

Not really sure what the right solution is, but it seems like KDs and the whole state of a game based on WAR kind of got stagnant on the WAR front. Seems everybody just sees it as a destruction of value (which it is) and avoids it entirely.
  Reply With Quote

Old 03-15-2020, 12:02 AM   #9
Crab Defiler
 
l337 is offline
Join Date: Mar 2018
Posts: 51
Default

Quote:
Originally Posted by Eldaf
When I came back recently, I was shocked to see 3/5 planes that had been totally dominated by a few players. I was even more surprised to learn that multi-box bezzling was an allowed thing cause that enabled this to even happen. Otherwise it takes forever to embezzle that many kds.
Yeah, until this gets reverted (if it ever does) then gold and the maps are basically null and void. Even then it's probably too late with how much is saved up.

So being worried about new players not having a gold is kinda redundant when they'll never be able to have 10% the value of others without buying
  Reply With Quote

Old 03-15-2020, 06:51 AM   #10
Rat Slayer
 
Rockin Fangs is offline
Join Date: Jun 2018
Posts: 42
Default

Make nuking more profitable relative to to the population of the kd you are nuking.
  Reply With Quote

Old 03-15-2020, 08:08 PM   #11
Crab Defiler
 
Peutre is offline
Join Date: Dec 2018
Posts: 52
Default

Ok this is cool and all but what do you all think about the original post?
  Reply With Quote

Old 03-16-2020, 07:30 AM   #12
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 321
Default

I like it.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote

Old 03-16-2020, 11:57 AM   #13
Neophyte
 
Vanilla Pker is offline
Join Date: Mar 2020
Posts: 10
Default

Quote:
Originally Posted by Eldaf
KD ownership and war is such a fun part of this game. It would be great to revitalize it. Maybe when people wage war, especially under the effects of aftershock, and against non-trivial kingdoms they could have a chance to find random things. Ash, PLAs, Gems if warring in the forge,etc.

Not really sure what the right solution is, but it seems like KDs and the whole state of a game based on WAR kind of got stagnant on the WAR front. Seems everybody just sees it as a destruction of value (which it is) and avoids it entirely.
War is in a lull right now because there are not enough active players to create a competition for kingdoms. If you want to fix that in a long-term manner that doesn't fundamentally change the way RWK is played, we need more players.

Additionally, there are plenty of plexes that can be easily nuked and not even owned planes are safe from nuking. If you want to revitalize the nuking scene, be the change you wish to see. So far I haven't seen you nuke anything besides some high trs, low army long-forgotten forge stuff.


Quote:
Originally Posted by Laughing At Noobs
If you really want a gold sink - my buddy Jeff needs to incentivize war, and de-incentivize plane control. My personal recommendation would be to make it so that if there's more than half of a plane covered - increase corruption by 1% for every 1000 kds above 45k. Or 2%, and that would mean that ALL kds lose assets if a plane is fully covered, or close to it.
The problem with this solution (in addition to Jeff's concerns) is it shifts the power dynamic of RWK too much away from plex control to plex disruption. I would no longer have to spend a lot of gold to spike a plex or take it in its entirety. Instead I could simply build some plexes with 100s and force someone to spend a ton of gold to nuke me to lower their corruption. It would also make bezzing notoriously difficult as corruption would be constantly shifting day-by-day, making /pea amounts change.
  Reply With Quote

Old 03-16-2020, 12:49 PM   #14
Temporarily Suspended
 
Laughing At Noobs is offline
Join Date: May 2018
Location: not cale's rectum
Posts: 140
Default

Quote:
Originally Posted by Vanilla Pker
The problem with this solution (in addition to Jeff's concerns) is it shifts the power dynamic of RWK too much away from plex control to plex disruption. I would no longer have to spend a lot of gold to spike a plex or take it in its entirety. Instead I could simply build some plexes with 100s and force someone to spend a ton of gold to nuke me to lower their corruption. It would also make bezzing notoriously difficult as corruption would be constantly shifting day-by-day, making /pea amounts change.
I've said that 4th scepter led to the death of RWK. The easy simple accrual of gold led to the mega plexes that exist today. Multi-boxing exacerbated that problem, I know first hand.

Top players have a two-fold understanding:
1) New players are vital, do what is possible to retain them and prevent scaring them away
2) Surface is for noobs

My self-imposed vacation ends on April 1st, unless Jeff thinks I deserve a longer one. Once I return I can help people clear out kingdoms.

Since my buddy Jeff has the capacity to target people based on IP, maybe he can make it so that 1 char per IP logged /day will be excluded from the extra corruption. If there are multiple IP logs on a char - then it gets the corruption boost.

Let me know if you want me to be back on RWK as a kd/gold equalizer!
  Reply With Quote

Old 03-16-2020, 01:13 PM   #15
Neophyte
 
Vanilla Pker is offline
Join Date: Mar 2020
Posts: 10
Default

Quote:
Originally Posted by Laughing At Noobs
I've said that 4th scepter led to the death of RWK. The easy simple accrual of gold led to the mega plexes that exist today. Multi-boxing exacerbated that problem, I know first hand.

Top players have a two-fold understanding:
1) New players are vital, do what is possible to retain them and prevent scaring them away
2) Surface is for noobs

My self-imposed vacation ends on April 1st, unless Jeff thinks I deserve a longer one. Once I return I can help people clear out kingdoms.

Since my buddy Jeff has the capacity to target people based on IP, maybe he can make it so that 1 char per IP logged /day will be excluded from the extra corruption. If there are multiple IP logs on a char - then it gets the corruption boost.

Let me know if you want me to be back on RWK as a kd/gold equalizer!
I feel like the simple workaround for an IP exclusion would be using a cheap proxy addon per toon unless Jeff wants to prevent the use of proxies.

I absolutely agree that keeping new players is vital, but at the moment I don't see Heaven, Sky, and Dungeon being owned causing them to leave. There are still plenty of open Surface, Hell, and Forge kingdoms with which to plex. The new player issue is solved by advertisement. RWK has always been a difficult game with a vast power dynamic between new and established players. It takes a special type of player to put in the financial and time investment in order to be competitive at the highest levels. The question is, do we reduce the divide between new players and established ones in order to attempt to keep new players while possibly ostracizing established ones? Or do we keep the dynamic as is and increase the volume of new players?
  Reply With Quote

Old 03-16-2020, 01:42 PM   #16
Temporarily Suspended
 
Laughing At Noobs is offline
Join Date: May 2018
Location: not cale's rectum
Posts: 140
Default

If you want newer players to stick around longer a few changes have to be made, especially in this changing economy.

Micro-transactions are booming. $1/$2/$5. This or monthly recurring charges are building up fast. The instant gratification will always lure people to spend a ton of times with low amounts of money. $2 - lvl up 2x faster for the next hour. $5 double your chance of skills for the next hour. $1 QUADRUPLE the amount of gold from critters for the next hour. $5/month - a char with the base items needed for sos (templar/splicer/other thing/no lungs - give them something to work for). $10/month full sos, $25/month sose char....I've made another post like this. But you need to get into micro transactions for that instant gratification. I guarantee you'll see noobs sticking around longer and spending more. Next think you know they'll get trial AND the micro transaction. Pro-tip keep SOFR unashable...**** the haters they want handouts.

Next you want a mechanism that acts both as a gold sink, and disincentivizes(sp?) massive cooperation, and boosts the warring efforts. If you want, give a new player "kingdom immunity" for like 3 months on kingdoms settled. If a char doesn't have sos - you can't give kingdoms to it period.
  Reply With Quote

Old 03-17-2020, 02:03 AM   #17
Rat Slayer
 
Rockin Fangs is offline
Join Date: Jun 2018
Posts: 42
Default

OP is good, also anything that a mutiboxer can do should be made easier for non-multiboxers like depositing in forge etc
  Reply With Quote

Old 03-17-2020, 02:23 AM   #18
Crab Defiler
 
l337 is offline
Join Date: Mar 2018
Posts: 51
Default

Quote:
Originally Posted by Laughing At Noobs
If you really want a gold sink - my buddy Jeff needs to incentivize war, and de-incentivize plane control. My personal recommendation would be to make it so that if there's more than half of a plane covered - increase corruption by 1% for every 1000 kds above 45k. Or 2%, and that would mean that ALL kds lose assets if a plane is fully covered, or close to it.
I note Jeff's concern about this.
What about an alternative - every KD with over 1bil gold in TRS does it. Clear out empty KDs and such, but also means entire planes can't just be lined up for.
Or just ban multiboxing again.
Quote:
Originally Posted by Rockin Fangs
OP is good, also anything that a mutiboxer can do should be made easier for non-multiboxers like depositing in forge etc
But still make it easier to do things so it's not a total net loss. Just stifles the ridiculous gold output.

Quote:
Originally Posted by Vanilla Pker
Additionally, there are plenty of plexes that can be easily nuked and not even owned planes are safe from nuking. If you want to revitalize the nuking scene, be the change you wish to see. So far I haven't seen you nuke anything besides some high trs, low army long-forgotten forge stuff.
A player returning probably doesn't have the assets to be the "change". That's the whole problem with what's happened.. that new or returning players realistically have no chance of catching up.

I don't think the 4th sceptre was the death of RWK - I think being able to multibox embezzle entire planes was.
  Reply With Quote

Old 03-17-2020, 03:36 AM   #19
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 321
Default

Quote:
Originally Posted by l337
Or just ban multiboxing again.
Multiboxing was never banned, never will be.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
  Reply With Quote

Old 03-17-2020, 08:58 AM   #20
Neophyte
 
Vanilla Pker is offline
Join Date: Mar 2020
Posts: 10
Default

Quote:
Originally Posted by l337
A player returning probably doesn't have the assets to be the "change". That's the whole problem with what's happened.. that new or returning players realistically have no chance of catching up.
I really don't think this is the case. New and returning players do not have the assets to nuke certain players and teams. They do, however, have the assets to nuke other, less established players. It wouldn't make much sense if every new or returning player quickly had the capability to go toe-to-toe with established players. And new players do have the ability to catch up with established players, it just takes heavy time and/or financial investments - something that established players have already made.
  Reply With Quote
Reply



All times are GMT -5. The time now is 07:50 PM
Boards live since 05-21-2008