Quote:
Originally Posted by Lord Magus
SoSe is more about building kds than building character IMO. You can use those kds to make tects and hope for DD drops.
There is already armor bound to chars. Shadow/forge. They dont drop though; you make them.
As for PC, most of us (that i've talked to) agree the name of the game, and the GF system are major things that can make people not play.
Most of us are not 13 yo boys; but a great many of us were when we started.
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You have some very valid points. I personally like to build my character up more than building kingdoms regardless of the premise. A couple of kingdoms and I'm happy. I just think there should be multiple avenues to go down to add "end game" content. Having unique drops that aren't tied to a lot of resources or beast killing could be fun. I just want a reason to be killing monsters over and over besides just ash. Need to hit that reward center in the brain. A good idea would be having monsters to have a rare chance to drop coins that could be traded in for demo's, earthens, ash or other things. Could even have item sets plane specific with unique bonuses.
I also think "dungeon area's" would be cool too. Think of it as instances in MMO's. Unique enemies, and bosses that drop things for all that are involved. Dungeon access could be based of level requirement, gear, quests completed to enter an area. A grouping system would probably be too a little too ambitious.
Yeah, I agree with the name as well. I mean it wouldn't take that much to rebrand the game and update the look a little. I highly doubt people would quit if the name/graphics changed a bit.
I just really like that the game is simplistic on the surface but can get a little deep. Just being able to hop on, not worrying about having a top notch computer and having fun it what is so appealing to me. I would like to see the community grow again.
Admittedly I think I was a 13 year old boy when I started playing on the old old school one. Have a print out being on the leader board somewhere.