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Forge as a gold sink not working as intended
Old 02-15-2019, 12:40 PM   #1
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Default Forge as a gold sink not working as intended

When Forge was introduced, it was meant to be a gold sink where rich players would invest a lot of gold and not get many returns for it but it would be a worthy sacrifice for the benefits of gems.

I do like the concept of diminishing returns, but the concept of it being a gold sink has disappeared, as 10 kingdoms make as much as a 1500 kd plex with MUCH less investment on a daily/monthly basis.

Maybe the diminishing returns should be more aggressive at 1m (1t) treasury so forge can work more effectively as the gold sink it was mean as opposed to a gold haven.

I know there are going to be a ton of people hating on this thread because they like things to be easy.
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Old 02-15-2019, 04:07 PM   #2
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I still liked the idea (albeit declined once) of having a -1 KD count per month with accumen resets.
It'll still bottleneck progress (12 kds a year isn't much to add) whilst adding what should be quite a big gold sink. Forge did it's job of gold sinking on introduction, it's just that after a certain point people stop making/settling KDs so the profits came back. Think how much gold would be dumped if people were trying to settle an 11th/12th kd monthly instead of just not bothering.

Edit afterthought: Could always make it so that it can't reduce below a certain number (8? 9?) so people can't just wait it out til it's too low.
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Old 02-15-2019, 06:47 PM   #3
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Quote:
Originally Posted by Laughing At Noobs
When Forge was introduced, it was meant to be a gold sink where rich players would invest a lot of gold and not get many returns for it but it would be a worthy sacrifice for the benefits of gems.

I do like the concept of diminishing returns, but the concept of it being a gold sink has disappeared, as 10 kingdoms make as much as a 1500 kd plex with MUCH less investment on a daily/monthly basis.

Maybe the diminishing returns should be more aggressive at 1m (1t) treasury so forge can work more effectively as the gold sink it was mean as opposed to a gold haven.

I know there are going to be a ton of people hating on this thread because they like things to be easy.
None of this.
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Old 02-17-2019, 09:55 AM   #4
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Quote:
Originally Posted by Anubis
None of this.
What's your counterargument?

That you make too much gold in forge to lose this?
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Old 02-19-2019, 12:35 AM   #5
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Quote:
Originally Posted by Laughing At Noobs
I do like the concept of diminishing returns, but the concept of it being a gold sink has disappeared, as 10 kingdoms make as much as a 1500 kd plex with MUCH less investment on a daily/monthly basis.
This is a good thing. In the past a new player would really struggle to ever make a 1500 kd plex, but they can carve out a little world for themselves in the Forge now and begin to compete with the big boys much faster than before.

The Forge was not necessarily meant to lower the amount of gold in the game. You're going to need a lot of gold soon.
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Old 02-19-2019, 11:28 AM   #6
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Basically my reasons are for what jeff said.

In addition working with the forge is ****ing tedious and sucks *******. (embezzing / depositing / runing etc)

I think its a good idea for the forge to have the gold generation that it does, but I also think that there shuld be more spots on the map with bonuses. even if they arent 'matched' via the map. I think there is too few spots and too many Multi Account holders who just settle swaths of forge plexes and consume all the bonuses. Eventually putting new people in the same situation ie (no place to settle)
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Old 02-20-2019, 01:07 AM   #7
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Quote:
Originally Posted by Glitchless
but they can carve out a little world for themselves in the Forge now and begin to compete with the big boys much faster than before.

The Forge was not necessarily meant to lower the amount of gold in the game. You're going to need a lot of gold soon.
"Competing" with the big boys for new players is good.
If it's some 100t whacky number where in reality a new player wont get that in a year with their 10 forge kds and people have multiple times that saved up is bad.

Hope there's a good balance

Even if new players can attain the best armor at a reasonable rate vs the big boys, people shouldn't complain. It's not like their 80% gems and 9 D*Ds wont still give them an advantage. Just slightly less
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Old 02-21-2019, 01:45 PM   #8
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Quote:
Originally Posted by Glitchless
This is a good thing. In the past a new player would really struggle to ever make a 1500 kd plex, but they can carve out a little world for themselves in the Forge now and begin to compete with the big boys much faster than before.

The Forge was not necessarily meant to lower the amount of gold in the game. You're going to need a lot of gold soon.
Essentially a new player will not catch up to "the big boys" in the game. While the new player can settle 10 kingdoms, a big boy will be able to settle that, maybe 12, but do so with another 20 different characters. If forge is to help the new player then the regressive return should be more aggressive so that established players are disincentivized from just farming their average 200t a month down there.

If forge is meant to just increase the amount of gold that's in the game for the 1%'ers, then I presume it's doing it's function just fine.
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Old 02-23-2019, 09:54 AM   #9
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Quote:
Originally Posted by Laughing At Noobs

If forge is meant to just increase the amount of gold that's in the game for the 1%'ers, then I presume it's doing it's function just fine.
I feel forge works just as intended, because it's almost safer to store 500 trillion in forge than it is in a regular plex. The only thing that would improve it now is the ability to deposit essences (treasure, greater, superior) directly into the treasury at a 25% loss. Maybe via the forge hermit or whatever he is called acting as a "broker". This will make crafting the new armour easier for these so called "1%'ers" that have trillions of gold just "laying around". Other than that, after the introduction of the new armour, because of the diminishing returns to forge treasury each time a deposit is made, I feel it will take quite a bit of gold out of the game depending on how many people actually attempt the armour, seeing as nobody really knows how much the second piece costs, just that it is exponentially more expensive, so that could be 20m, 40m, 30m, who knows.
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Old 11-21-2019, 10:15 PM   #10
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Quote:
Originally Posted by bismarck
I feel forge works just as intended, because it's almost safer to store 500 trillion in forge than it is in a regular plex. The only thing that would improve it now is the ability to deposit essences (treasure, greater, superior) directly into the treasury at a 25% loss. Maybe via the forge hermit or whatever he is called acting as a "broker". This will make crafting the new armour easier for these so called "1%'ers" that have trillions of gold just "laying around". Other than that, after the introduction of the new armour, because of the diminishing returns to forge treasury each time a deposit is made, I feel it will take quite a bit of gold out of the game depending on how many people actually attempt the armour, seeing as nobody really knows how much the second piece costs, just that it is exponentially more expensive, so that could be 20m, 40m, 30m, who knows.
I like that idea, I've def been thinking the same thing, but losen a KD with that stuff would be bad, but a vaultish system could be nice for certain things like you said but still on the fence feels like it might brake something not sure what yet but ya stillike the idea.

As for forge being a great place to farm that gold up to try n catch up to the elites, I mean ya, maybe over time, will have to see, but its still not feeling like ima get much as again as pointed out by Anubis, there seems to be a lacking spot for Gem KD's, still tons of KD space for gold generating though lol, but a slight expansion of Gem territory could be beneficial for the other just getting into forge like me, although I'm happy to have my one little Gem KD for now but same time I suppose we just need to get more aggressive n fight for our spots more, it is RWK n the joy's is pitting millions of minions against each other. although I'm kinda scared to attack someone and just get group thumped lol, I suppose I need to find my self a team since they exists. :P

Last edited by nathrill; 11-21-2019 at 10:22 PM.. Reason: off topic, making it on topic
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Old 11-22-2019, 12:53 PM   #11
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Vaultish system? Its called mules. They dont take that long to make, and with multiboxing you only really have to make them once.
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Old 11-22-2019, 03:30 PM   #12
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ah still lot more work then it for us to just have another interesting system to provoke more possible waring lol but some of us don't have that much time wana make countless mules lol I mean a simpler salution would also be just making EEoT, EEoGT, EEoST and other essence have there own inventory instead of having it take up our bag space. which would be great too :P
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Old 11-23-2019, 01:11 PM   #13
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Gem bonus goes down 1% a month (settled) until it becomes "Exhausted".
New nodes are found (at a small rate.. maybe a handful(4? 5?) new 3x3 nodes a month). All on accumen reset. Rinse repeat.

Maybe the exhausted kds have a 6 month cooldown before they can potentially become a bonus kd again? Gives new players a chance to settle on bonuses, makes it less stagnant anyway.

Still think making it that you can apply gems with forge trs (equivalent 1t aka 1mil) is a good idea seeing it's thematic with the whole plane.
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Old 11-23-2019, 02:28 PM   #14
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Quote:
Originally Posted by l337
Gem bonus goes down 1% a month (settled) until it becomes "Exhausted".
New nodes are found (at a small rate.. maybe a handful(4? 5?) new 3x3 nodes a month). All on accumen reset. Rinse repeat.

Maybe the exhausted kds have a 6 month cooldown before they can potentially become a bonus kd again? Gives new players a chance to settle on bonuses, makes it less stagnant anyway.

Still think making it that you can apply gems with forge trs (equivalent 1t aka 1mil) is a good idea seeing it's thematic with the whole plane.
This would be interesting but wouldnt match the maps image to node spawns
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Old 11-23-2019, 02:33 PM   #15
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Hybrid approach. Ones that are what they are based on the image are permanently at least a certain number of percentage points of that thing. For the sake of example lets say a min of 2%. They can exhaust like everything else, but can also be increased with the new mechanisms.

Current non-bonus kds work purely under new mechanic.

That way it is accurate with the image and makes other forge kds better.
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