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New Item / Ash Purchases (trouble titling)
Old 12-31-2018, 12:14 PM   #1
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Default New Item / Ash Purchases (trouble titling)

Is there anyway, you could work on something that would facilitate allowing players to buy items, for other players using their ash?

Example

Billy has full sose/apos/etc and has 50,000 ash he wants to sell.

Timmy has nothing but some cash he got for Christmas... Timmy is a ****ing peasant and cant afford 50.00 for a game but Billy being Mr. Money Bags will sell him 50,000 ash use for 25.00.

Obviously, I understand this possibly takes away from glitchless's revenue, but its also an aspect of the game (EEOA Credit) that you reward inquest players with minus the ability to transfer it easily.

Could something be done to facilitate this? IE A purchasable item which allows people to forge new ash elements, or a new way to interact with hermits to purchase the quest items on the alternate character, but use the ash from the main?

Can we please get more than a simple 'no'? This is something that would drastically help both sides of the player base.
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Old 12-31-2018, 12:18 PM   #2
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I feel like if you added something which allowed the forging of smaller ash elements (10,000, 25,000) etc Would be a nice purchase for people who like to funnel ash / take the time using poker to move it around.

After additional though, you could also make it so the characters that want to purchase items for ash, from other accounts need to purchase an item to open this aspect up.
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Old 01-10-2019, 02:30 PM   #3
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I fundamentally disagree with the notion of smaller ash elements. This makes transferring ash too easy and take away from revenue.

I do agree though that EEOAs should be craftable. Have it utilize different tradeskills than EEoSTs. Make it so that to craft an eeoa it costs 70k ash or something like that, so there is a direct loss to transfer the eeoa. Make it expensive also - such as it takes a Dragon Essence to craft an EEoA, similar to how it costs a Palace Essence to craft demonic armor.

I still hate poker since it makes it so easy to get ash out of nowhere and advance quickly, but I understand it's necessary for some players as it's their appeal, as it's not a system that's widely taken advantage of. Maybe 2-3 players.
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Old 01-11-2019, 11:47 AM   #4
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Thats the reason i said there should be a purchaseable item which cost a good amount in order to let players even do it.
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