Spice the game up.
Old 10-17-2018, 06:28 PM   #1
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Default Spice the game up.

How about we spice the game up and increase the chance some nuking happens.

New update to Tects, 10-25% chance that all additional attacks that hour will ignore an additional 25-50% of rune defense. As well increases the rune retention to 25-50% of kingdoms taken instead of 85% (might be 80% didnt look).
Can only proc off the initial tect of the hour as to prevent exploits by dropping multiple tects.
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Old 10-18-2018, 03:34 AM   #2
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Empyron has OVERTHROWN Zansabar's kingdom 271,Hev,168 from 271,Hev,167 with a sneak attack. (Aftershock Assail)
Empyron has attacked Zansabar's kingdom destroying 30% of its assets. (Aftershock Assail)
Empyron has stealthily attacked Zansabar's kingdom destroying 50% of its assets. (Aftershock Assail)
Empyron has attacked Zansabar's kingdom destroying 10% of its assets. (Aftershock)
Empyron has attacked Zansabar's kingdom destroying 61% of its assets. (Aftershock)
Empyron has OVERTHROWN Zansabar's kingdom 272,Hev,167 from 275,Hev,167 (Aftershock)
Empyron has OVERTHROWN Zansabar's kingdom 274,Hev,167 from 275,Hev,167 (Aftershock)

There's a holmie nuking right now.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 10-18-2018, 06:56 AM   #3
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Hes nuking an inactive to clear space for expansion, same thing hes been doing for months and only taken 300 kingdoms.
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Old 10-18-2018, 09:05 AM   #4
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given the existing player base I think eliminating corruption AND rune loss would be good, maybe have tects deal an extra 15% damage as well, and have stones be 50% as effective so the player defending still has to play and defend and not just drop the stone and sip on tea
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Old 10-19-2018, 11:05 AM   #5
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Quote:
Originally Posted by Laughing At Noobs
defend and not just drop the stone and sip on tea
There shall be no tea sipping.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 10-19-2018, 11:18 AM   #6
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not sure why stones got changed, ive not seen a defensive stone drop in 10 years. no offense. not even sure why migs brought them up. stones are mainly used for cards pre-inquest.

Edit: i was ignorant to their use as defensive items on s1, wasnt aware there are still people defending with stones, when tects are more effective.

Last edited by Anubis; 10-19-2018 at 11:27 AM..
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Old 10-19-2018, 11:34 AM   #7
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If you can't take the heat, don't ask for the spicy.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 10-19-2018, 11:38 AM   #8
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Quote:
Originally Posted by Glitchless
If you can't take the heat, don't ask for the spicy.
That made me laugh.
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Old 10-19-2018, 11:42 AM   #9
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Kingdoms which are overthrown after a major assult are losing the 'major assult' flag and renabling them to be transported to, and rebuilt for cheap. They should remain flagged as under major assult until the hour change is complete IMO.
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Old 10-19-2018, 11:43 AM   #10
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Still think we need more powerful tects, just slightly.
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Old 10-19-2018, 12:42 PM   #11
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Extra spicy: Stones have a 10percent chance of DOUBLING damage to kds.
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Old 11-05-2018, 09:17 AM   #12
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The issue is mutibox bezzling is way too profitable, why bother nuking, nuking takes mental energy, costs gold, rarely profitable, never profitable compared to multibox bezzling and after you nuke you need to bezzle and remove the runes of the kds you too which is way too time consuming.

Bezzling is also too time consuming, after you bezzle you just log off.

Nuking needs to be made way easier and bezzling quicker.
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Old 11-05-2018, 06:16 PM   #13
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Quote:
Originally Posted by Rockin Fangs
The issue is mutibox bezzling is way too profitable, why bother nuking, nuking takes mental energy, costs gold, rarely profitable, never profitable compared to multibox bezzling and after you nuke you need to bezzle and remove the runes of the kds you too which is way too time consuming.

Bezzling is also too time consuming, after you bezzle you just log off.

Nuking needs to be made way easier and bezzling quicker.
You're kidding right?

Multibox bezzing is 'just' as profitable as regular bezzing? That comment literally made 0 ****ing sense.

Of course nuking cost money, its war... war shouldnt be profitable unless you have a prize worth taking (ie, a plex to win compet)

You never really need to pull anything out of a nuked plex also, normally rune drop puts runes below where it would be worth pulling them out, or they get consumed by /nrage., addtionally just /da them and keep nuking from the ruins.
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Old 11-09-2018, 08:17 AM   #14
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Quote:
Originally Posted by Rockin Fangs
The issue is mutibox bezzling is way too profitable, why bother nuking, nuking takes mental energy, costs gold, rarely profitable, never profitable compared to multibox bezzling and after you nuke you need to bezzle and remove the runes of the kds you too which is way too time consuming.

Bezzling is also too time consuming, after you bezzle you just log off.

Nuking needs to be made way easier and bezzling quicker.
I take it you never been a decent or big player right? for most of us, we were getitng all our bezz done with or without multibox. All it is allowing is us to do is actually do something else like kd work or ashing or whatever people like doing or even chat more when we're done bezzling because it no longer take 4 hours to do so.
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