List of ideas
Old 07-28-2018, 07:22 AM   #1
Rat Slayer
 
Rockin Fangs is offline
Join Date: Jun 2018
Posts: 42
Default List of ideas

Plane space:
There is no space to build a plex and many plex owners don?t play anymore.
Possible solutions would be to make their moral decrease by 5% everyday after 1 month inactivity from owner or asset decay. Or make treasury like forge treasury so eventually the plex would be profitable to nuke.

Additions to expander item:
Add an auto asher, which would automatically destroy low value items when dropped.
Ability to hold 1 tril gold

Attracting new players:
Monthly change/theme that would only be active for that month, eg. 2x exp, 2x skill chance, 2x tres, 2x more beasts etc
Ash rewards for new players, maybe ash bonus per 10 levels, for first kd settled, first overthrown, ash added to doing surface quests.
Very high interest rate for characters with less than 100 kingdoms on surface.
Increased spawning of goblin miner and thieve so surface players get a chance to kill them.
A face lift or redesign to the UI.
Make the early game less grindy in some way maybe reduce the delay bar for 0 haste characters.
Another way to get gf points maybe make a new goblin beast that when killed gives 10k gf points also a 7 day streak giving 10k points when you do the 100 kills 10 days in a row.
Once this is done pay for advertising to attract new players.

To make the game more exciting:
Easier/more profitable to nuke, need more war in this game.
High scores need to be upgraded, should be separate page with much more details. Add categories like: assets nuked this month, total assets nuked ever, total tecs dropped this month etc
A new nuking skills which you level up by nuking, can be random or based on assets destroyed. 99 it could be 1.5x damage when nuking.
Another quest or feature for the Forge.
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Old 07-28-2018, 08:49 AM   #2
Boss Hunter
 
Anubis is offline
Join Date: Jul 2016
Posts: 378
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If they are inactive, they should be really easy to nuke.

You'd have to change too much to change player gold to be allowed to go above 2bil.

Auto Asher I'm ok with, but should just be a toggle to get ash instead of drops. Maybe purchase locked.

Not gonna touch the attracting new players part.

last bit though.

Nukings already been made more profitable, and theres plenty of stuff that can be nuked. the problem is alliances, not the difficulty of nuking or profit from it.

Tops lists with tects would be worthless due to tect drops for cards

If war was real, the asset loss / destroyed would be neat.

yadda yadda my 2 cents.
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