Strength Calculation is Incorrect
Old 04-19-2018, 12:11 PM   #1
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Default Strength Calculation is Incorrect

Currently as a blood letter with 14 D*D's and 2 Vas. with 10 DOTB appros.

With a base strength of 1, and a base intellegence of 1

My modded str is 2mil, while my modded ntl is still 0.

This leads me to believe there is an error in the math related to calculation of str for characters.
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Old 04-19-2018, 01:59 PM   #2
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The actual int is probably 0 and it only being increased to 1 after other calculations. Provide the character name if you would like me to look into it.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 04-19-2018, 03:32 PM   #3
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Quote:
Originally Posted by Glitchless
The actual int is probably 0 and it only being increased to 1 after other calculations. Provide the character name if you would like me to look into it.
Its on anubis, but i've already xferred some stats, ill move them back and message you.
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Old 04-19-2018, 05:03 PM   #4
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Makes no sense even more now.

Current Class Bloodletter
Stats as Affected By All Modifiers(Accurate to nearest 1,000,000)
Str: 1,000,000
Dex: 0
Agi: 0
Ntl: 1,000,000
Cnc: 424,872,000,000
Cnt: 0
Dur: 28,179,777,000,000

Str: 1
Dex: -19
Agi: 1
Dur: 40,886,574
Ntl: 1
Cnc: 2,373,441
Cnt: 1

There is no way im getting that much str/ntl from dotbs/D*D's by adding % to 1.
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Old 04-19-2018, 05:57 PM   #5
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It's a rounding display issue. The values you're seeing are in multiples of 1,000,000 due to the CNC and Dur values, so it's a rough estimation of your other stats.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 04-19-2018, 06:44 PM   #6
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Quote:
Originally Posted by Glitchless
It's a rounding display issue. The values you're seeing are in multiples of 1,000,000 due to the CNC and Dur values, so it's a rough estimation of your other stats.
Sorry for the post then.
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Old 04-20-2018, 01:16 AM   #7
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These have been modified to show unrounded data now.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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