Territory - points awarded to a clan for the amount of KDs (and runing) owned by members of the clan. Can be traded for an increase to interest or defensive value of KDs without runes (up to 10 runes?) and innate strength of attacking KDs (up to 2x /nrage). Should cost enough that it should really only be feasible to max defensive value or innate strength to max (must be maintained like runes in Nod).
Domination - Points awarded to a clan for PVP battles with other clans' members (no points awarded vs unclanned players). Can be traded for an increase in the value of runes in KDs (up to 2.5x rune value) and attacker's strength (reduces value of runes by up to half). Should cost enough that it's really only feasible to upgrade rune value or attacker's strength fully (must be maintained like runes in Nod).
Gold and Ash Vaults - Can be donated (automatically or per-instance) by players in the clan for upgrades.
Ash Upgrades - Could include increase in % of Darkharvest frequency, increase in amount of ash obtained burning items (up to 5 without Darkharvest, up to 25 with Darkharvest), increase frequency of ash rushes (up to 50% higher chance), increase the possible maximum amount of ash rushes (up to 500). These would be millions of ash per upgrade type to max them out. Permanent upgrades.
Gold upgrades - Could include increasing the interest gained hourly (up to quadruple), increase the time interest is earned (to 72 hours without 48-hour combo and 96 hours with it), increase the amount of gold from every kill (up to 500x) (stacks with Greenlust), increase the amount of gold rushes (up to 5,000x) everywhere (stacks with Greenlust), increase the frequency of gold rushes (up to 200%) (stacks with Greenlust), increases the percentage of all KD stats gained hourly when you have set foot in them (up to 10%). Again, talking ridiculous amounts of gold to sink here, so probably quads of gold to max each type of upgrade. Permanent upgrades.
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