Rune nuking mechanics change
Old 04-19-2016, 06:04 AM   #1
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Default Rune nuking mechanics change

Coming back to the game after such a long time, I guess you notice things that people are used to that just feel wrong.

For better or worse, we have corruption now. It is balanced and scales nicely. However, every single 4th sceptre character in game holds 1500 kingdoms. The reason for this has nothing to do with corruption, rather risk aversion. The number of kingdoms a character holds should not be decided for them with a blunt mechanic.

My suggestion is simple, have corruption equate to the number of runes kept when a kingdom is taken.

There are two ways to implement this, the simplest is a flat percentage. At 16% corruption, for example, keep 16% of the runes. Round this up or down, doesn't matter much. A 50 runer will keep 8 runes when taken on your bog standard 1500kd plex. Not profit, but decent.

The alternative is to make it the %chance of keeping all the runes. Take 1500 kingdoms, each with 10 runes 16%, or 240 of them will have 10 runes at the end of it.

The result is the size of each characters plex becomes a risk/reward equation for the owner, subject to corruption.

With this in mind, I would suggest starting corruption earlier, at say 500 or even 0 kingdoms and, once again, scaling interest rates upwards to compensate.

Last edited by xaivia; 04-19-2016 at 06:08 AM..
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Old 04-19-2016, 11:13 AM   #2
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You're talking about nodiatis, not some other game, right?
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Old 04-19-2016, 11:29 AM   #3
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You're talking about nodiatis, not some other game, right?
You scrub this is for RWK
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Old 04-19-2016, 05:14 PM   #4
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Originally Posted by Melusinenyxie
You scrub this is for RWK
Wait, people still play RWK? and why am i seeing a RWK post in "new posts"?
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Old 04-19-2016, 10:01 PM   #5
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Wait, people still play RWK? and why am i seeing a RWK post in "new posts"?
Because this is in the RWK section of the forums. Learn to read.
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Old 05-07-2016, 06:38 AM   #6
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The main thing this brings to the game is removing the barrier to being a threat that is a 3rd or 4th scepter character that you don't hold kingdoms on. If going over 1500 kingdoms doesn't utterly gimp you, everyone is able to wage war, not just ancient players with enough characters to spare one as a nuke mule.
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Old 05-11-2016, 08:27 PM   #7
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there are 20,000 free nobody kingdoms at least in S1, much cheaper to settle than nuke.
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Old 05-12-2016, 01:26 PM   #8
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there are 20,000 free nobody kingdoms at least in S1, much cheaper to settle than nuke.
Of course, but not all nuking is (should be) about expansion. War is literally the name of the game, however the barrier to being able to take part is ludicrously high.
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