Class requirements
Armsman/Berserker: 50% of total BASE stats into Dex/Str. Equip 2 weapons for berserker, or one for armsman (can have a shield in the other slot).
Master of Arms/Master Berserker: 75% of total BASE stats into Dex/Str.
Magician/Wizard: 50% of total BASE stats into Cnc/Ntl. Equip 2 damage spells for wizard, or 1 for magician (can have a heal spell in the other slot).
Master Magician/Master Wizard: 75% of total BASE stats into Cnc/Ntl.
Archer/Archer theurgist/Master Bowman/Grandmaster Bowman: This class is determined by equipment rather than stats. Level might be a factor as to when you become a master. It is believed that to be a Grandmaster Bowman, you must have Archer`s Pouch of Secrecy (unconfirmed, but likely). Equipping bow + arrow turns you into an archer, or an archer theurgist if you meet the requirements for theurgist as well.
Theurgist/Master of the Arcane: Another class determined by equipment. If you have no spells equipped (although you can have one heal spell if you possess the Attacker`s Balance quest item), and at least one hand occupied, then you will be a theurgist. The exception to this is when you have a bow/arrow, in which case you become an Archer Theurgist.
Theurgal Divinator: Same as the above, but requires the Theurg Orb quest item.
Novice Monk/Master of Fists: Must have nothing equipped in your hand slots (ie no weapon, shield, bow or arrow). A SoS char with nothing in its hands will be a Master of Fists, so the master requirement is probably a quest item such as the Fist of Flames.
Vampire: Unknown.
Blood Tyrant: 66.67% of your total BASE stats into Dur.
Bloodletter: Same as Blood Tyrant, but requires the Fangs of the Bloodletter quest item.
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