Ashing and crafting
Old 09-22-2008, 09:59 PM   #1
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Default Ashing and crafting

One idea I had which would benefit those who ash slightly is to give an option to put experience gained into a chance of getting 2x the ash you would get otherwise. I feel it should be a relatively low chance so that it doesn't allow people to exploit ash and devalue it even more. But at least like this if you get tired of levelling or skilling, you can go ash.

The next idea I had was the opportunity to craft Earthen armor. It would work basically like a Demonic, except you'd need 1 tect (Get it? The name? Durability TECTON plated blah blah) 1 pla, and an eeogt. So ya....
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Old 09-22-2008, 10:32 PM   #2
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My god, you are made of obvious.
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Old 09-22-2008, 10:37 PM   #3
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First: i dont think the ashing thing is gonna happen..x2 is way too much and people who doesnt level nor skill will get plenty of ash in no time.

Second: Good idea about the earthen since now we have way better armors...but 1 tect 1 pla and 1 eeogt is too much.. do it 1 tect and its ok.
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Old 09-22-2008, 10:58 PM   #4
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1.
>>devalue it even more

Now I'm all for people getting more ash however why ask for a change to increase ash amounts being taken in and then say you don't want that to happen? It could be argued that you're wanting a fun change since we haven't had one in a while and I'm all for it. Unfortunately you can ash without this and skill at the same time. I'd say 2x may not be the incentive people are looking for.

2. You can already craft Earthen's. Use that ash from the first idea.
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Old 09-23-2008, 02:09 PM   #5
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1. you can easily make a lot of easy ash without doing anything other then logging on once a week from the lottery

2. would be usefull to could make though i would say 250 bill + 1 tect is plenty of price on it
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Old 09-24-2008, 06:50 AM   #6
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And you can make lots of money by having one kingdom too if you wait long enough.
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Old 09-27-2008, 04:49 PM   #7
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The having a chance of getting 2x ash when ashing idea wouldn't devalue ash much, seing that maybe 95% or more of the ash comes from lottery, pe's, ashen rocks and EEoA's (that is an estimate but you get the idea).
However, I see absolutely no reason to impliment such update. I can think of a ton of other updates/improvements of the game that jeff could spend his time on. For instance: He could balance the different classes.

The idea of being able to craft earthens would most likely devalue ash since some ash are being used for upgrading demos and earthens. Seing that gold tends to lose value faster than ash, this would probably not be a good idea. I am, however, in favor of adding new craftable items that requires very high tradeskills.
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Old 09-28-2008, 05:47 AM   #8
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Yeah perhaps some items in the mid to high 900's that, coupled with GMT's, could make 999 reachable.
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Old 10-09-2008, 01:45 AM   #9
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you do relise your atleast 5 years away from that? O.o
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Old 01-24-2009, 05:01 AM   #10
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if you want to raise tradeskills, just make ut's craftable for 999b... nurrrrr. or make pla's craftable for 2b and 1250 ash.... nurrr. Seriously, there's so much "useless" crap that we could craft and most likely would spend tons of money working on if Jeff would just let us. Crafting UT's? Hell yeah I'd do it. You know for damn sure a bunch of plex holders would just cuz they can. It would be a great gold sink. Having PLA's require 1250 ash keeps people from using four eeoa's to get a DD as opposed to the five it would normally take, thus keeping the value on that ash, on the eeoa's, and on the dd where they are. That's right, crafting PLA's would be COMPLETELY POINTLESS. But people would do it. Why? Because they can.

...nurrr.
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