New gold holding
Old 05-30-2008, 11:56 PM   #1
Lord Sin
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Exclamation New gold holding

need something new for gold holding just idea take some work but well worth it


raise max gold held to 10t as well as trades etc

raise eeots = 1t
eeogts = 5t

both crafted from gold on char instead of runes
add a / command to drain selected number of runes from the kingdom
"/drain 949"


and to switch over just take all the gold person has in their inventory and put it in thier in pocket gold as so not to get screwed in the value jump of eeogts/eeots

keeps scammers out on the smaller things like demos SSs saves alot of crap in chat about noobs scamming by the time they pass 10t you will know what they are like also fixes it so everyone dosnt make 2349875423895734.75 mules fighting them up to level 10

also could do a /ref and /fo that could raise all to desired amount /refall /foall

Last edited by Lord Sin; 05-31-2008 at 12:27 AM..
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Old 05-31-2008, 01:03 AM   #2
Spirk
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i love the idea of having the EEoT's and EEoGT's added to the game, but we do need something for the much richer players of the game. we can only hold so much gold so many ways, and in so little per character when compaired to how much we actually have.

i do agree that loose gold on hand for each character needs to have the cap raised... 10t is a good amount to be able to play with, and would make transactions a lot easier between players, rather than trying to figure out how to hold 10t in 40 EEoGT's in your already filled up inventory.

but i do like the /drain idea. if we could be in a distant location from a rune bank, and type /drain 949 it would transfer 949 runes into the current location you are standing in. that would make rune-ing up kds so much easier and faster, rather than 2b at a time.

It would also benefit new players to the game who fight and fight to obtain as much gold as they can before building a kd. and as stated in your /help section, "First of all, do NOT invest in kingdoms until you can afford to push your morale well above 5.00%. If you're just starting out, we do NOT recommend you invest alot in a kingdom. Wait until you can afford to buy one of the best guards and can keep your kingdom safe from attackers." you are basically telling new players you need to save up a lot of gold in order to have a kd that can protect defend itself from nukers, and new players can hold a max of 2b gold, and 50 items (which includes quest items). and those 50 items will mostly likely be ash items to sell, or relics they've bought to store gold. if new players did not have to worry about filling their inventory with items that they only get 1/2 value back after selling in order to save gold to use towards kingdom building, life would be a better place, and we'd also have less begging and a lot less scamming as well.

I do like the idea of having Essential Element items that can store more gold, i.e. 500b, 1t, 5t, 10t, it would make trades between other players a lot smoother, and less of a chance for scammers, especially seeing as some players require a neutral middle-man for large item trades. plus you could have up to 10t loose gold on a character at one time to to trades with as well.

It would also be nice to add a feature to the Character Creation section of the game that would allow you to create a "Mule Character". This new character would not have the ability to fight, duel, battle, level up, craft, skill, or even own kingdoms. it would just simply serve as a slave character that could store up to 500 or so items and the same 10t gold, it's only options would be to give/receive gold from players (i.e your main characters), and trade items to and from other characters. i'm sure that would also save lag to the servers from having so many characters logged in at one time.
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Old 05-31-2008, 01:57 AM   #3
Diashan
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Max gold is 2b due to programming limitations, the max 32 bit int is 2,147,483,647 which you can see if you try to offer a trade for more gold than that. Also raising the max gold cap would throw nuking/building/defending extremely off balanced. You'd be able to nuke several hours without having to /da, same with repping and forting while defending.

Mules aren't that hard to make, and if you're too lazy to make a lot then try spending some gold. It's easy enough to mule hundreds of trillions with EEoGT's so I don't see a need to change it. Maybe a 1t essence, but the cost of getting up to crafting them or making them wouldn't be worth the cost.

Quote:
but i do like the /drain idea. if we could be in a distant location from a rune bank, and type /drain 949 it would transfer 949 runes into the current location you are standing in. that would make rune-ing up kds so much easier and faster, rather than 2b at a time.
I think he meant /drain would just convert runes straight to gold instead of moving runes. It already costs $400 to move 2 at a time, so it'd be like a $5000 upgrade to do it? Plus there's already enough ways to move gold around... 1b, 2b, 10b, 50b, 250b.

Quoting the /help site is generally a bad idea because it's only what, half a decade out dated? I never hear noobs complaining about not being able to hold gold, and rarely lack of inventory. A better idea would be to dump unwanted quest items. And no kingdom is safe from getting nuked, and a very cheap and basic kingdom wont even be profit. Life would also be a better place if the rules were enforced so we didn't have beggars and scammers around.

Quote:
It would also be nice to add a feature to the Character Creation section of the game that would allow you to create a "Mule Character".
I've suggested something like this several times. The reason the current limitations for trading and stuff is in place is because of people buying/selling mentors. I suggested having the option for a mule account that simply can't use /guide or /mentor but can be allowed to trade at any level.

Quote:
it would just simply serve as a slave character that could store up to 500 or so items and the same 10t gold, it's only options would be to give/receive gold from players (i.e your main characters), and trade items to and from other characters. i'm sure that would also save lag to the servers from having so many characters logged in at one time.
Smaller inventory = less space required and read/write time from the server. Also I don't know about you, but 99.99999999% of people don't have all of their mules constantly logged, just when they need to mule/unmule items or gold. Doing all trades and getting gold from a separate character would mean more chars logged and more time wasted in general. Not to mention we're in a rather low period of player activity, it's not like we have hundreds of thousands of players and have to worry about lag.

Well that's my take on this, and add the mule system I mentioned to the list of things I'd like to see.
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Old 05-31-2008, 02:04 AM   #4
Soulless
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I'm not positive, but I think Glitchless have mentioned that gold is meant to be in plexes, so I wouldn't count on getting bigger essences anytime soon. Ultimately if you want to hold more gold and are too lazy to make the mules you can make 300 runers and craft them out before trades.
As for the mule characters, probably never going to get implemented while the mentor system is in since it would facilitate mentor selling (ie trade the items to a "mule" and then when the noob gets to level 10 he takes them from there at no risk of being scammed).
The idea of /ref and /fo'ing up to certain amounts has been mentioned here and no one seems to disagree.
*As for alching large amounts at a time... that's something that has always been a nice thought but then it could be exploited to quickly alch out kds right before they're overthrown. However, that can be worked around, though if you want to rune up you already have /chance. It's reliable enough unless you're spending a low amount of gold like a couple dozen tril, and even then it's not really bad. If you think a couple dozen tril is a lot of gold then I don't see why would you even need larger storage in the first place.
*And on raising the gold cap, it'd make defending extremely easy although expensive, and it'd make nuking quite a bit faster than now if no one's defending. Also, if you get scammed it's your own fault and being able to hold more gold is probably not going to stop you from falling for less obvious scams.

-RF
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