Max gold is 2b due to programming limitations, the max 32 bit int is 2,147,483,647 which you can see if you try to offer a trade for more gold than that. Also raising the max gold cap would throw nuking/building/defending extremely off balanced. You'd be able to nuke several hours without having to /da, same with repping and forting while defending.
Mules aren't that hard to make, and if you're too lazy to make a lot then try spending some gold. It's easy enough to mule hundreds of trillions with EEoGT's so I don't see a need to change it. Maybe a 1t essence, but the cost of getting up to crafting them or making them wouldn't be worth the cost.
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but i do like the /drain idea. if we could be in a distant location from a rune bank, and type /drain 949 it would transfer 949 runes into the current location you are standing in. that would make rune-ing up kds so much easier and faster, rather than 2b at a time.
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I think he meant /drain would just convert runes straight to gold instead of moving runes. It already costs $400 to move 2 at a time, so it'd be like a $5000 upgrade to do it? Plus there's already enough ways to move gold around... 1b, 2b, 10b, 50b, 250b.
Quoting the /help site is generally a bad idea because it's only what, half a decade out dated? I never hear noobs complaining about not being able to hold gold, and rarely lack of inventory. A better idea would be to dump unwanted quest items. And no kingdom is safe from getting nuked, and a very cheap and basic kingdom wont even be profit. Life would also be a better place if the rules were enforced so we didn't have beggars and scammers around.
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It would also be nice to add a feature to the Character Creation section of the game that would allow you to create a "Mule Character".
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I've suggested something like this several times. The reason the current limitations for trading and stuff is in place is because of people buying/selling mentors. I suggested having the option for a mule account that simply can't use /guide or /mentor but can be allowed to trade at any level.
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it would just simply serve as a slave character that could store up to 500 or so items and the same 10t gold, it's only options would be to give/receive gold from players (i.e your main characters), and trade items to and from other characters. i'm sure that would also save lag to the servers from having so many characters logged in at one time.
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Smaller inventory = less space required and read/write time from the server. Also I don't know about you, but 99.99999999% of people don't have all of their mules constantly logged, just when they need to mule/unmule items or gold. Doing all trades and getting gold from a separate character would mean more chars logged and more time wasted in general. Not to mention we're in a rather low period of player activity, it's not like we have hundreds of thousands of players and have to worry about lag.
Well that's my take on this, and add the mule system I mentioned to the list of things I'd like to see.