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Most Wanted? |
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07-12-2019, 10:42 PM
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#1
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 321
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Most Wanted?
What do the people want?
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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07-12-2019, 10:52 PM
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#2
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Neophyte
bismarck is offline
Join Date: Mar 2018
Posts: 12
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I would like to be able to craft (greater) treasure essences out of forge treasury.
For acumen, maybe raise the loser ash to 5000 and winner ash to 7500 per round, if that's do'able.
Last edited by bismarck; 07-12-2019 at 10:55 PM..
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07-12-2019, 10:52 PM
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#3
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Boss Hunter
Anubis is offline
Join Date: Jul 2016
Posts: 378
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Something progressive, That isn't idle farming (kd income / gems / waiting on armor) that requires the players to interact with both the map (special locations or something) and actually requires some sort of thought or skill to progress through.
Id' really like a more dynamic item system. Something similar to other arpgs with suffixs prefix mods etc and randomness so theres more incentive to farming beast, or actually trying to upgrade gear. Crafting could be entirely more interesting as well with these new additions.
I'm not going to start suggesting old stuff, but theres atleast 30 'simple' QOL improvements you could make that would just make the game that much more enjoyable for players.
And forge tres is out of control there is 9 quint gold on server 2, i dont even want to fathom what server 1 has (i havent bothered to count it yet but i could). The idea of forge gear was nice, but its incentive isnt enough to warrant the time spent depositing gold at the super high levels.
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07-13-2019, 01:06 AM
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#4
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Neophyte
themskillz is offline
Join Date: Feb 2019
Posts: 14
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what ^ he said.
1. Better ways to gain ash? Special location with higher ash finds on corpses.
2. Weekly Ash Cache(insert whatever name here) . Make it where you can buy a cache of ash for X amount of gold and get a random amount of ash when traded to npc. Can only buy once per week per character. Maybe have it tiered or random on the amount it cost per week.
3. Better sale deals on the shop. Would really love to see more items go on sale. Plus this would generate more sales for sure. Specially if say Expander went on sale!
4. Maybe some new relics?
5. i like the idea of a more dynamic item system. For instance random stats on items intead of set. So you will want to farm more for that perfect set. This would also toss up acuman too as you never know what the other person may have instead of having the same armor/stats as everyone else. Could be alot more fun!
6. Bring back LOD so people can have bezzling jobs again!!
Last edited by themskillz; 07-13-2019 at 01:11 AM..
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07-13-2019, 01:32 AM
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#5
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Rat Slayer
Rockin Fangs is offline
Join Date: Jun 2018
Posts: 42
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Remove the grind of bezzling, should be a command to just bezzle all your kds once every 24 hours, that way we have time to nuke and ash instead of bezzle then log out.
Beasts only spawn then someone is multibox bezzling, would be nice if they just spawned randomly each hour.
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07-13-2019, 06:21 AM
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#6
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Rat Slayer
Tris is offline
Join Date: Mar 2018
Posts: 43
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Waypoints, like ones we can actually save and refer back to not just setting a teleport menu every single time we log in and if we try to use it for anything else it wipes the location
Monks need a SR/BS equivalent to make beasting more viable for them
New Location that gives more ash rushes
New Beasts that only spawn in the forge, should have to already be in a forge location to /bb to it unless you have decender
Remove the lockout on appro beasts for AA's
or at the very least remove Unborn Torments from locking out AA's
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07-13-2019, 07:45 AM
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#7
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Crab Defiler
Drunken Froggie is offline
Join Date: May 2008
Posts: 75
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How about a single gf breakup command that takes ash. Sometimes you want to change your class and build and you realize that now you want rezizthis, but have 5m more points to get another. I would like the command to /breakup Greenlust for example and start over from the previous spot. Have each time you use the command take ash to complete. Also having access only characters that i never thought to have kingdoms, I have purchased SoSE on quite a few of them and will take a long time to get collectia. I think this is something i would love to have. It may be something like a name change that will take a DB change to pay for, still have the option available.
Have Goblin Miners drop random number of Greater Gems randomly. As of now no one cares about that beast. They can drop 1-4 for example.
Have a forge location where we can mine. Make a purchasable item that allows you into the mine and give a chance to obtain gems. The rate would be low of course. Also introduce a skill for mining. Not everyone in the game has a lot of characters for more forge kingdoms and this would be a great chance to let them get enough gems for Forge items.
Buff ash drops on surface in special locs. Maybe just puddle so you have to have at least lungs. New players would become more enticed i think if it didn't take a year to ash access from surface.
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07-13-2019, 09:45 AM
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#8
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Boss Hunter
Anubis is offline
Join Date: Jul 2016
Posts: 378
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Enable players 1001+ to use ash in poker, but remove bonuses.
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07-13-2019, 10:18 AM
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#9
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Rat Slayer
Tris is offline
Join Date: Mar 2018
Posts: 43
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Purchasable item that auto destroys ash when it drops
exclude drops from beasts, super drops, or high end relic drops
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07-13-2019, 11:22 AM
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#10
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Crab Defiler
Peutre is offline
Join Date: Dec 2018
Posts: 52
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Revive dead content
Mines - Use an eeost to ultra imbue them making them give ash rushes or more skill chances for the hour.
Beast guards - make them give a bonus to the kd.
Relics - add an item that will upgrade the relics that nobody uses to make them unannullable or something.
Unwanted demonic items - theirs lots of demos that are just sitting on mules because nobody wants them and you cant destroy them. let us trade them in for a small amount of ash.
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07-13-2019, 04:46 PM
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#11
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Neophyte
bismarck is offline
Join Date: Mar 2018
Posts: 12
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meh
Last edited by bismarck; 07-13-2019 at 04:51 PM..
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07-13-2019, 04:47 PM
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#12
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Neophyte
bismarck is offline
Join Date: Mar 2018
Posts: 12
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Mega tect, costs 999 runes and 10 million forge treasury to make, and allows you to decimate a 5x5 area and 0% chance of dropping a dd or card
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07-13-2019, 06:52 PM
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#13
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Boss Hunter
Anubis is offline
Join Date: Jul 2016
Posts: 378
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Some sort of functioning auction house, for player trades.
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07-13-2019, 10:50 PM
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#14
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Rat Slayer
Niizandar is offline
Join Date: Jul 2016
Posts: 46
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Being able to customize our chat colour like we had with the addon.
Weekly/monthly event that enhance a part of the game, like let say week 1 has an increased ash rushes, week 2 gold rush, increased ambush chance for nuking.
Like anubis Auction house would be great but with a time limit and fee. like 7 days and 10%?
being able to craft trs out of forge trs or being able to send trs essence right into the trs.
Special location that when mobs are killed there it increase the chance of beast spawn/ash rush/ gold rush/ so the more people in that location the greater the chance.
Being able to break down a DE into UT's.
See'ing stuff being on sale more often would be great and in a rotation or random, was very nice to see the super in sale sometimes.
Being able to trade demo/earthen/crystal to an NPC for something in return...some kind of piece are no longer needed for any kind of build with the stats we have with lvl 3k+ like precise which is sued by literally no one. And they take up space for nothing.
Have red card being in use whole fight like black card instead of just one ambush?
Hall Of Fame of RWK history would be great.
I'm not sure how to put it but it is true it feel like most people only bezz their kds then just leave or spam chat like retard, so maybe there is a way to actually reward the player who do more than just bezz and gtfo/spam chat like retard?
Speeding gf point process by trading gt to an npc so you dont actually have to wait 6 month to get that gf.
Having the different special loc give special random buff sometimes?
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07-14-2019, 05:11 AM
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#15
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Neophyte
tehgather3r is offline
Join Date: Jul 2019
Posts: 1
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As someone playing this game again after many years away and still relatively lower level (145):
More opportunities for obtaining ash on the surface
Something like converting gold to ash, higher drop rate at the pub, bringing ash back to poker in some capacity, special event days, or other entirely new mechanics to obtain it.
A different pricing structure, promotions/sales, or subscription model for shop items. The price of shop items to unlock large parts of the game (notably dungeon/sky/templar for me personally) is a bit off putting, especially when the alternative is an obscenely long ash grind if you're stuck on the surface (something like 100-150 days of play time for 50k ash without counting ash lotto/darkharvest). Don't get me wrong, I'm all for supporting devs, but it is hard for me to see the value of spending such a large amount of money upfront on those items.
Last edited by tehgather3r; 07-15-2019 at 07:22 PM..
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old and new |
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07-14-2019, 09:33 AM
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#16
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Neophyte
richtofen is offline
Join Date: Jul 2019
Posts: 7
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old and new
1. bring back a tiered acumen.
This can be helpful to newer and middling tier players who have no hope of competing in the acumen as is. The delineating line could be the equipping of any d*d in that character's history (i.e. if the character has ever equipped a d*d, they are ineligible for the lower acumen [the "proving grounds" or whatever to call it]). Prizes can be much lower, such as 500 / 250 ash for round wins / loses, and 10k ash for the winner.
2. love a lot of the other ideas above, such as mining, random equipment / better beast drops, etc.
3. "micro" transactions.
Something in the range of $5 / $10 temporary buffs: (1) for the next 24 hours you gain a bonus to skilling as if you had 5 or 10 dsd's equipped [no combat bonus, just skill chance]; (2) same for xp gains, $5 for 24 hrs of a dad xp buff; (3) a buff for gold rush; etc.
These temporary buffs will allow lower players to experience the game in a whole new light, while lowering risk on top end players of people borrowing / renting d*d's.
4. new relic, "mirror".
"Mirror" as a dueling relic: each mirror relic equipped gives a small (1%) chance to mirror the equipment of your foe.
Players will now have more strategy for acumen, not just full devoids, or d*devs if they have them. Do you mirror? devoid? what is the opponent potentially wearing? At the very least, it brings something new to the game.
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07-14-2019, 09:47 AM
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#17
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Boss Hunter
Anubis is offline
Join Date: Jul 2016
Posts: 378
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I want to see content in the game, which cannot be purchased, but takes some sort of effort to put into to be able to get. Ie collecting fragments from certain beast, maybe random daily quest which can reward you with fragments.
These fragments are combined to give players stuff, (decided by glitchless) i wont talk rewards because thats up to you. But i want these to be strong, un-tradeable fragments etc.
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07-14-2019, 09:51 AM
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#18
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Rat Slayer
Rockin Fangs is offline
Join Date: Jun 2018
Posts: 42
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Give Anubis the keys for a month and let him go wild.
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class balance (pipe dream i know) |
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07-14-2019, 09:55 AM
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#19
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Neophyte
richtofen is offline
Join Date: Jul 2019
Posts: 7
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class balance (pipe dream i know)
forgot to say:
1. a quest on par with warrior's squire for casters.
Currently, fighters and casters have equivalent quests EXCEPT the top end fighter quest which gives 100x str, 5x dex, and 20% resists. Casters should get the same, it is kinda weird they don't. This can be done by keeping the current caster quest chain, but adding a top end 'kill this certain mob in ID' to get the drop, requires casters familiar to get.
2. not even going to talk about the other balancing issues (like theurg being useless), most people have resigned themselves to this game only using 3 classes (fighter, caster, archer), with monk being viable only with super high end equip.
I would only mention the need for new relics to boost stats on par with SR / BS (the same 2x to agi relic for archers), and the same on par with super relics.
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07-15-2019, 10:28 AM
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#20
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Temporarily Suspended
Laughing At Noobs is offline
Join Date: May 2018
Location: not cale's rectum
Posts: 140
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1. Megatect is stupid, 10m trs and you have the capacity to destroy 25t worth of assets? The aggressor needs to have real incentive. This isn't Lazy Kingdoms...it sounds like someone's just bitter they got spiked. A more realistic tect upgrade I can get behind is 20m forge tres, 999 runes, and it gives you 5 hours of nuking with 50% extra damage when you /nrage.
2. Crafting gold out of forge, again this isn't Lazy Kingdoms. People want to have their cake and eat it too? This ties in with Anubis' comment regarding idle playing. Forge kingdoms are the ultimate idle asset...Let people work to get the gold out, don't just hand stuff on a silver platter. Or sell the silver platter, $150 for the ability to craft out gold from forge but you need higher stats.
3. GF management, I agree with the frog. Whenever I get tired of a girl, I don't dump all of my gfs IRL, why not make it so that you can dump individual GF's at a time too? Good idea.
4. Overall it sounds like Bismarck wants handouts, this is America - people work for what they get.
5. Random stat boosts by armor, sounds like this is something that should be incorporated into the forge gear to motivate people to get the gold sink going. Don't announce what the boosts are so that people figure out what it is. And if someone isn't happy with what they got, they can downgrade their forge armor for the exact cost they paid to upgrade it, as well as the time period. So for example it could boost your Agi by 20%, or your AD by 20%, or your free black card by 10%, anything in /st has a chance at getting a boost.
6. I agree with Tris regarding the purchasable item to auto destroy. This I would price cheaply and you would have a ton of people buying it, maybe $29.99?
7. I feel personally attacked by Niizandar about the retard spam comment, can you ban him?
8. Beast in forge, make it similar to an AA (we had this discussion in another thread already) that you can only kill that beast, or an AA, or reg beasts. Graphics - Tranny LA with gem encrusted robes.
9. I agree with Anubis about making the game more immersive, right now it's just grind grind grind ash in special locs. Or horde gold and idle away. What if you make a new item (relic? needed to make forge armor?) that needs random locations (like the fly quest) in order to complete and takes several more steps. This way people don't just teleport to the same location or something and have a run of the mill quest. Make people actually spend time to get something that's worth while.
9. Change the way the ash lotto works, have people "buy" tickets for a weekly lotto, there's a winner every week, chosen at random. And players can only buy a ticket once a day. IP limit for fairness maybe? Otherwise those who have like 100 chars and mules have a much higher chance at winning. Or not. Idk you choose.
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