Old 07-15-2019, 12:12 PM   #21
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A group beast, with damage mechanic similar to the new surface beast, rewards are shared among players who participated based on % of damage dealt by players.

Rewards can be tiered, and beast can last only a few minutes / seconds something. The boss can increased rewards based on every 10% health lost or something. If the beast is killed (unlikely but possible if enough geared players are on) then the rewards are then double or trippled etc. Something fun like that which requires multiple players. This could even be spawned on surface, and commonly to allow players who are low level a chance at rewards.

I'm thinking, maybe characters level 500-1000 get a small bonus to damage to boost their winnings, while players under 500 probably cannot effectively hit the beast to prevent multiple mules from getting to it.

Last edited by Anubis; 07-15-2019 at 02:23 PM..
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Old 07-15-2019, 02:57 PM   #22
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10,000 action move limit.
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Old 07-15-2019, 03:26 PM   #23
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Some sort of prestige mode that can be activated when you do something. (Win acumen? Kill a certain beast?)

Sets character back to starting stats/level. Keeps skills/crafting. Increment some sort of counter that gives you some sort of buff. If its beast based maybe give it multiple options (UT/DE style) to give different buffs. If you get no choice, maybe certain prestige levels just give set bonuses and players can't choose.

Buffs can range from nuking, kd building, skilling, dueling, etc.

Can add end game material that is based off how many times you've prestiged (resurrected?) Leader board for most prestiges?
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Old 07-15-2019, 07:12 PM   #24
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Quote:
Originally Posted by Rockin Fangs
Remove the grind of bezzling, should be a command to just bezzle all your kds once every 24 hours, that way we have time to nuke and ash instead of bezzle then log out.

Beasts only spawn then someone is multibox bezzling, would be nice if they just spawned randomly each hour.


no mention of this lazy comment?

I'm all for the mega tect idea, 5 hours of nuking with 50% extra damage? nobody nukes for more than two hours, lol
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Old 07-16-2019, 08:09 AM   #25
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Didn't see this post, but I think using forge trs to upgrade gem ranks would be a good way to use it.
Doesn't give total access to gold/crafting it out, but uses it as a gold sink/similar action to forge armor which makes it relevant to the plane it's on.

One random beast within every 90 minutes might be nice to liven the place up. Even if it's exclusively goblin beasts on sur?

Last edited by l337; 07-16-2019 at 08:12 AM..
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Old 07-16-2019, 08:43 AM   #26
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Quote:
Originally Posted by l337
Didn't see this post, but I think using forge trs to upgrade gem ranks would be a good way to use it.
Doesn't give total access to gold/crafting it out, but uses it as a gold sink/similar action to forge armor which makes it relevant to the plane it's on.

One random beast within every 90 minutes might be nice to liven the place up. Even if it's exclusively goblin beasts on sur?
a special forge location where you have ash boosts similar to special locs, BUT whenever Darkharvest gives you 10 ash instead of 1, there's a 5% chance of awaking ANY beast. Any average player can make 600 ash per hour. Since DH = 5% chance of 10x, and this would make the chance of awaking a beast 5% of that, the total chance per ash awaking a beast is 0.25%. So on average a player will awaken 1.5 beasts per hour. If you have 10 players there, that's 15 beasts per hour....seems too high. Maybe make it 1% instead of 5% chance of spawn....that'll make it like 3 beasts per hour
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Old 07-16-2019, 09:49 AM   #27
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Quote:
Originally Posted by bismarck
no mention of this lazy comment?

I'm all for the mega tect idea, 5 hours of nuking with 50% extra damage? nobody nukes for more than two hours, lol

Honestly my idea is something that would shake **** up, all the other ideas are good but will only be fun for a couple of weeks.
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Old 07-17-2019, 12:51 PM   #28
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Honestly, Can we get a real API to the game, to allow us to make some stuff that might make it interesting or more fun. Give us some data polling options, something to potentially make a trade client, or something that can interact with chars and display them as an Armory or something. Just **** to play around with that exposes aspects of rwk that we dont normally have via the UI.

I know it sounds weird but there could be some really fun **** that could be sourced out to the community if there was an established api / backend that could handle request and had authorization.

Again, not something you'd probably ever do, but it would be a really interesting idea to potentially spice up rwk, without putting in a ton of effort on your part.

I already have 5-6 ideas i could make if there were the ability for me to interact with stuff directly at the lowest level of the game.


Additionally, I'd like to see better inventory management,
Allow relics to stack into slots, the same with essences, and 'consumed' items, such as gems, ut's etc. This would allow us to trade in quantities instead of single trades for multiple items.

I wholely understand the limitations of rwk right now in terms of trade and inventory management i look at your code constantly to see where you're coming from and i know this is a lot of work, but i dont think any 'simple' updates at this point are really going to be effective in making rwk that much more enjoyable.

Im not advocating for a re-hash, but i think core mechanic of the game might need to be brought up to date or modernized a bit more to make playing the game more accessible, but at the same time not adjusting the difficulty, but by reducing the time investment required by players to just get simple task done.

Long winded, I'd actually like to speak to you sometime, but you're never in the game anymore nor am i really so its probably not gonna happen.

Thanks for considerations though.
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Old 07-18-2019, 11:38 AM   #29
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So Jeff...wyd?
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Old 07-18-2019, 03:32 PM   #30
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Quote:
Originally Posted by Anubis
not something you'd probably ever do
No ****, so stop asking.

Quote:
Originally Posted by Laughing at Noobs
So Jeff...wyd?
Digesting great ideas.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 07-19-2019, 06:50 PM   #31
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Quote:
Originally Posted by Laughing At Noobs
a special forge location where you have ash boosts similar to special locs, BUT whenever Darkharvest gives you 10 ash instead of 1, there's a 5% chance of awaking ANY beast. Any average player can make 600 ash per hour. Since DH = 5% chance of 10x, and this would make the chance of awaking a beast 5% of that, the total chance per ash awaking a beast is 0.25%. So on average a player will awaken 1.5 beasts per hour. If you have 10 players there, that's 15 beasts per hour....seems too high. Maybe make it 1% instead of 5% chance of spawn....that'll make it like 3 beasts per hour

I like Laughing at Noobs idea of a special forge loc which gives same item/ash drops as keeps/shrine, but a bonus tied to beast spawns. However, I'd recommend making the loc itself give a flat 10% chance increase to spawn a beast (similar to sky shrine which increases skill chance by 10%).

Also, make the mobs in the 'Fires of the Forge' (or w/e to call it) something like 5x harder than ID mobs, and immune to relic dmg. This way not every fight is an auto kill. This will balance the reward of spawns, and underscoring that this is the new hardest spot in the game.
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Old 07-19-2019, 09:07 PM   #32
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i dont know if my other idea posted, but:

add 5 more beasts to the game to coincide with the new forge loc with increased chance to spawn (few ideas stolen from posts above)

1. Forge AA- like what was mentioned above, gives gems/treasure, or chance at demo/earthen/crystal (like shaman/golr)

2. Frenzied Archaeologist- drops btwn 1-4 'tokens', NONTRADABLE, collect a certain number for a permanent stat increase like 5% dmg / resist / defense / etc; collections increase in number required (5, 10, 20, etc)
-tokens can be held serverside like gf points, when you have enough, you can /dig up a 'treasure' (a random buff)

3. Raging Warmonger- group kill beast (i.e. goblin king), has a very good chance to drop a tect/stone, or nothing (with the server message that player X killed the raging beast and received nothing for his insatiable bloodlust)

4. Cowardly Peasant- rarest spawn, easy to kill (i.e. thief/miner) only killable by surface bound players, gives either an eet or, rarely, lungs or sky or dun access

5. World Ender- very rare spawn, hardest mob in the game, make it so no player can 9x9x2 it (2 attacks is fine, just adds a bit of drama to get there asap when the spawn message appears), drops 1-2 ees, increased chance at earthen/crystal

Last edited by richtofen; 07-19-2019 at 09:13 PM..
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Old 07-20-2019, 03:01 PM   #33
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Something that interacts with the current /time system in game, (there are more days in game than there are in a normal week, this could be an interesting mechanic for things to occur on random days)

Give trial players a Death Spike, or Putrefaction to assist in leveling.
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Old 07-20-2019, 08:16 PM   #34
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Would also like limit capped raised some and/or a notification when your close to hitting it so if you want to save some for a beast that may spawn u don't use up all your clicks and can't go for a possible spawn
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Old 07-22-2019, 10:52 PM   #35
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A simple one: View tops via power index
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Old 07-23-2019, 12:04 PM   #36
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As an addition to my prestige idea; you could have the mechanic work such that:

You reincarnate as <insert class>. Must be max level.
You start with a new item based off your class, and that item gives you an innate advantage when dueling that; and/or gives you access to a new beast based off that class.

You retain all payable upgrade items and have immediate access to them. Maybe set up a set of simple quests to reactivate them? Like, you can enter sky, but you have to do it the first time at the normal entrance; or maybe you have to visit a shaman in a far off location on sur; etc.

All other other gear you have it locked until you complete a new quest chain. Item that starts the quest chain drops at a rate proportional to your level; being very uncommon before a certain point.

Having all of them gives you access to a special forge location / Gem Encrusted AA; use of location TBD. Maybe lets you do some of the stuff others have asked for like break a DE into a random number of UTs.

reincarnate should not reset acumen win timer.
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Old 07-23-2019, 12:54 PM   #37
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A bracket page you can open that updates in real time showing the acumen brackets. and who won/lost.
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Old 07-23-2019, 12:57 PM   #38
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+1 to the above, a nice QoL update - acumen can be a bit hectic, so it'd make life easier to keep tabs on who has progressed and which bracket they've fallen into for the next round.
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Old 07-23-2019, 01:56 PM   #39
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Not really an update. But can you post spawn probabilities?

I feel like DE"s are way to common, Uts way too uncommon.

Surface beast (Fly / Zombie) Too common, meanwhile thief, miner, king uncommon but more useful to different sections of people.

My suggestion would be to move Zombies and Flys to self spawned beast only, ie they need to be spawned via ash as a private, or can be retained in public spawns.

I think you should add ALL beast to the spawn list (ash collector)but increase the spawn cost to 2,500 ash for the base spawn while altering the spawn chance to be 60/40 vs the 50/50 it is now.

This allows more variety in beast spawns, it cost more ash to spawn them which in turn will take more ash out of the economy, it provides more reason to utilize beast spawns via ash, as most people already have 10 approbations so they dont need spawns.

it also increases the comeptition of the server allowing more people chance at gear with the increased potential of 'ubers'

another alteration that could be made, is allow AA's to be killed by people who have slain regular beast. The initial reason for the block to be there makse sense, but the population change, and mechanical change of the game has made this much less of a requirement, i dont think its going to break anything allowing AA's to be killed along with the rest, besides making the game a bit more entertaining for a few people.
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Old 07-23-2019, 03:31 PM   #40
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gambling:

yes there is poker, but that has lost its shine.

how about a system where you can bet against the server on outcomes like the next random beast spawn being an X. Bet anything you want: treasure elements, relics, gems-- but once bet, the item is held till the results (next spawn). A win rewards 1:2 or 1:3 (you bet an eeogt, get 2 or 3 eeogt; bet a greater ruby, get 2-3 greater ruby; bet a dxdev....god have mercy on your soul if you lose; etc).

Yes, there might be a few wild power shifts, but will more likely lead to people losing their investment, which is good for the game. It gives low end players a small window to vastly improve, and high end players something to do with their enormous wealth

Last edited by richtofen; 07-23-2019 at 06:27 PM..
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